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MrFreeze2244

๐Ÿ’ซ๐——๐—œ๐—ก๐—ข ๐—–๐—ฅ๐—œ๐—ฆ๐—œ๐—ฆ (๐Ÿญ๐Ÿต๐Ÿต๐Ÿต) ๐—ฅ๐—˜๐—ฉ๐—œ๐—˜๐—ช๐Ÿ’ซ




This one holds a lot of personal memories for me. I remember being a kid, sitting on the floor with the controller in hand, while my dad read the walkthrough aloud to guide me through the game. Itโ€™s a nostalgic experience Iโ€™ll always cherishโ€”even if the actual game didnโ€™t quite live up to what I remembered.

Dino Crisis was created by Shinji Mikami, the same guy behind Resident Evil, so naturally the comparisons are everywhere. And while dinosaurs do feel faster and more dangerous than zombiesโ€”like raptors smashing through windows mid-puzzleโ€”the game still feels like a RE clone with a prehistoric skin.

There are positives. The eerie facility setting works, and the creepy music keeps the tension high. The Third Energy time displacement plot is strange but interesting, and some of the puzzles are genuinely cleverโ€”maybe even better than what we saw in RE1/2. The core gameplay does improve on Resident Evil in some ways, but it's held back by some seriously frustrating design choices.

Weapons feel incredibly weak, and the enemies are absurdly spongey. Raptors just eat bullets for breakfast, and worse still, they randomly respawn off-screen seconds after clearing a room, ruining any sense of control or progression. The clunky controls and slow menus donโ€™t help either. The inventory system is unnecessarily complicatedโ€”itโ€™s like they took REโ€™s system and just made it worse for no reason. Trying to access the map or switch items takes way too many clicks.

The voice acting is passable at best, but the slow start and excessive backtracking drag things down. Itโ€™s easy to get lost and even easier to lose interest. The uniqueness suffers tooโ€”itโ€™s hard not to feel like this is just RE with dinosaurs, and that lack of identity hurts its long-term impact.

If Capcom ever decided to remake this, theyโ€™d need to overhaul a lot. From controls and mechanics to inventory and combat pacingโ€”it would need serious work to stand up today. As it stands, this revisit was more of a dull, frustrating slog than the nostalgic return I was hoping for.

Glad I played it againโ€”but I wonโ€™t be doing it a second time.

๐—ก๐—ผ๐˜ ๐˜๐—ฒ๐—ฟ๐—ฟ๐—ถ๐—ฏ๐—น๐—ฒโ€ฆ ๐—ท๐˜‚๐˜€๐˜ ๐—ฑ๐—ถ๐˜€๐—ฎ๐—ฝ๐—ฝ๐—ผ๐—ถ๐—ป๐˜๐—ถ๐—ป๐—ด, ๐—ฎ๐—ป๐—ฑ ๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ๐—น๐˜† ๐˜€๐˜๐˜‚๐—ฐ๐—ธ ๐—ถ๐—ป ๐˜๐—ต๐—ฒ ๐˜€๐—ต๐—ฎ๐—ฑ๐—ผ๐˜„ ๐—ผ๐—ณ ๐—ฅ๐—ฒ๐˜€๐—ถ๐—ฑ๐—ฒ๐—ป๐˜ ๐—˜๐˜ƒ๐—ถ๐—น.

๐Ÿฐ.๐Ÿฑ/๐Ÿญ๐Ÿฌ

6 days ago | [YT] | 38

MrFreeze2244

๐Ÿ’ซ๐—ฅ๐—˜๐—ฆ๐—œ๐——๐—˜๐—ก๐—ง ๐—˜๐—ฉ๐—œ๐—Ÿ ๐Ÿฏ: ๐—ก๐—˜๐— ๐—˜๐—ฆ๐—œ๐—ฆ (๐Ÿญ๐Ÿต๐Ÿต๐Ÿต) ๐—ฅ๐—˜๐—ฉ๐—œ๐—˜๐—ช๐Ÿ’ซ




This was the one I was looking forward to revisiting the most. Resident Evil 3: Nemesis was easily my most-played RE game as a kid, but sadly, it didnโ€™t quite hold up the way I remembered.

Instead of the more iconic hub-style locations like the mansion or police precinct, RE3 swaps those out for more open urban streetsโ€”and honestly, the setting just wasnโ€™t as interesting. It leans more toward linear progression and constant action, mostly due to the ever-present threat of Nemesis, whoโ€™s essentially a walking tank chasing you around nonstop. While he was terrifying back in the day, this time it just felt more frustrating than tense.

The pacing wasnโ€™t as tight as RE1 or RE2, and the overall tone shifted. Youโ€™re introduced to more characters, which means you lose a lot of that eerie sense of isolation and dread that helped elevate the earlier games. Thereโ€™s far less puzzle-solving and exploration here, replaced with a lot more backtrackingโ€”which quickly started to wear thin.

That said, it wasnโ€™t all bad. The visuals are a step up, the return of auto-aim helps smooth out the gunplay, and map access is back to a single button, which makes things more convenient. Thereโ€™s also some replay value with the addition of the Mercenaries mode, which can earn you in-game rewards like infinite ammo.

The gameโ€™s shorter than RE2, but I donโ€™t think it needed to be longer for what it was. Occasionally, youโ€™re given branching decisions during events, which is a nice touch and encourages replaying to see different outcomes.

Overall, itโ€™s the weakest of the original trilogy in my opinionโ€”but itโ€™s still a fun experience. Just not quite the classic I remembered.

๐—ฆ๐˜๐—ถ๐—น๐—น ๐˜„๐—ผ๐—ฟ๐˜๐—ต ๐—ฎ ๐—ฝ๐—น๐—ฎ๐˜†, ๐—ท๐˜‚๐˜€๐˜ ๐—ฑ๐—ผ๐—ปโ€™๐˜ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฐ๐˜ ๐—ถ๐˜ ๐˜๐—ผ ๐—ต๐—ถ๐˜ ๐˜๐—ต๐—ฒ ๐˜€๐—ฎ๐—บ๐—ฒ ๐—ต๐—ถ๐—ด๐—ต๐˜€ ๐—ฎ๐˜€ ๐—ฅ๐—˜๐Ÿญ ๐—ผ๐—ฟ ๐—ฅ๐—˜๐Ÿฎ.

๐Ÿณ/๐Ÿญ๐Ÿฌ

1 week ago (edited) | [YT] | 48

MrFreeze2244

๐Ÿ’ซ๐—ฅ๐—˜๐—ฆ๐—œ๐——๐—˜๐—ก๐—ง ๐—˜๐—ฉ๐—œ๐—Ÿ ๐Ÿฎ (๐Ÿญ๐Ÿต๐Ÿต๐Ÿด) ๐—ฅ๐—˜๐—ฉ๐—œ๐—˜๐—ช๐Ÿ’ซ




Resident Evil 2 was actually the first RE game I ever played as a kid, though I only ever did Leon A back then. This time I went with the Claire A / Leon B route, since thatโ€™s the canon scenarioโ€”and honestly, I think itโ€™s a solid improvement over the original game in nearly every way.

The music and atmosphere were noticeably better. The RPD station made for a great settingโ€”tight corridors, memorable locations, and a strong blend of puzzles and exploration. It does a great job keeping the tension high throughout the runtime, and the pacing felt spot on. Nothing overstayed its welcome or dragged on unnecessarily, which is rare for older games.

The map system was slightly improvedโ€”it now highlights doors that correspond to your keys, making navigation a little easier. That said, they weirdly made it more annoying to access: instead of a quick button press like in RE1, you have to go through the inventory first, then scroll to the map. A small thing, but still a step back in that one area.

Combat felt a little tougher this time around since RE2 removes the auto-aim assist from the first game, making it trickier to land clean shots. But itโ€™s manageable and adds to the tension. The scares are still there, the sound design is strong, and the game keeps you on edge with that classic survival horror vibe throughout.

Multiple scenarios, NG+ potential, alternate outcomesโ€”itโ€™s packed with replay value for a PS1-era title. Best of the original trilogy in my opinion. Well made, well paced, and still holds up.

๐—–๐—น๐—ฎ๐˜€๐˜€๐—ถ๐—ฐ ๐˜€๐˜‚๐—ฟ๐˜ƒ๐—ถ๐˜ƒ๐—ฎ๐—น ๐—ต๐—ผ๐—ฟ๐—ฟ๐—ผ๐—ฟ ๐—ฎ๐˜ ๐—ถ๐˜๐˜€ ๐—ฏ๐—ฒ๐˜€๐˜. ๐—” ๐˜€๐˜๐—ฒ๐—ฝ ๐—ณ๐—ผ๐—ฟ๐˜„๐—ฎ๐—ฟ๐—ฑ ๐—ณ๐—ฟ๐—ผ๐—บ ๐—ฅ๐—˜๐Ÿญ ๐—ถ๐—ป ๐—ป๐—ฒ๐—ฎ๐—ฟ๐—น๐˜† ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜† ๐˜„๐—ฎ๐˜†.

๐Ÿด/๐Ÿญ๐Ÿฌ

๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘

1 week ago | [YT] | 63

MrFreeze2244

๐Ÿ’ซ๐—ฅ๐—˜๐—ฆ๐—œ๐——๐—˜๐—ก๐—ง ๐—˜๐—ฉ๐—œ๐—Ÿ (๐Ÿญ๐Ÿต๐Ÿต๐Ÿฒ) ๐—ฅ๐—˜๐—ฉ๐—œ๐—˜๐—ช๐Ÿ’ซ




This was my first time playing the original Resident Evil and I went in as Jill. First impressions? The voice acting is hilariously dreadfulโ€”but in that classic, โ€œso bad itโ€™s goodโ€ way. I get that it was one of the first games to feature proper voice acting, but wow... itโ€™s proper cringe. Still, it adds a charm that somehow fits the era.

The story and pacing were surprisingly solid. It mostly takes place in the Spencer Mansion, and the atmosphere is nailed perfectly with some eerie background music that sets the tone throughout. The puzzles are fairly straightforward, but satisfying. Graphically, itโ€™s obviously very datedโ€”those pre-rendered backgrounds are so low-res that half the time I couldnโ€™t make out what was going on unless it was something interactive. But Iโ€™ll cut it some slackโ€”itโ€™s a PS1 game from 1996.

The fixed camera angles can definitely be frustrating, especially when they obscure enemies, but weirdly I think it actually adds to the tension and immersion. The tank controls are archaic but you get used to them quickly. The biggest issue for me was all the backtracking. Trying to figure out where to go next got a bit tedious at times, especially with the limited inventory and locked doors scattered around.

Still, I understand why itโ€™s considered iconic. It laid the foundation for survival horror as we know it. Despite the rough edges and outdated mechanics, itโ€™s a memorable experience and worth playing just to appreciate where it all started.

๐ŸงŸโ€โ™‚๏ธ ๐—–๐—น๐—ฎ๐˜€๐˜€๐—ถ๐—ฐ ๐˜€๐˜‚๐—ฟ๐˜ƒ๐—ถ๐˜ƒ๐—ฎ๐—น ๐—ต๐—ผ๐—ฟ๐—ฟ๐—ผ๐—ฟ ๐˜ƒ๐—ถ๐—ฏ๐—ฒ๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐˜€๐—ผ๐—บ๐—ฒ ๐—ณ๐—ฟ๐˜‚๐˜€๐˜๐—ฟ๐—ฎ๐˜๐—ถ๐—ป๐—ด ๐—ฏ๐˜‚๐˜ ๐—ณ๐—ผ๐—ฟ๐—ด๐—ถ๐˜ƒ๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ณ๐—น๐—ฎ๐˜„๐˜€.

๐Ÿณ.๐Ÿฑ/๐Ÿญ๐Ÿฌ

๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ—๐ŸŒ‘๐ŸŒ‘

2 weeks ago | [YT] | 70

MrFreeze2244

๐Ÿ’ซ๐—š๐—›๐—ข๐—ฆ๐—ง ๐—ข๐—™ ๐—ฌลŒ๐—ง๐—˜๐—œ ๐—ฅ๐—˜๐—ฉ๐—œ๐—˜๐—ช๐Ÿ’ซ




After loving Ghost of Tsushima, I was really hoping Ghost of Yotei would recapture that same spark. Unfortunately, while it's not a bad game by any means, it just doesn't offer the same satisfying or memorable experience.

Right from the start, things feel off. The introduction is told mainly through storyboards, with little emotional impact. I wasnโ€™t hooked by the narrative, and the protagonist Atsu never really felt like the right lead. She constantly falls into tired storytelling tropesโ€”winning fights only to lose in the cutscene, or being saved by side characters. Her decisions often felt strange or frustrating, like repeatedly letting enemies go, especially Mad Goro, and the player never even gets a choice. It just felt like she lacked presence in her own story.

One of the biggest disappointments was how much has been nerfed compared to Tsushima. The travellerโ€™s outfit has been downgraded, stealth mechanics are weaker, charms feel less useful, and the perfect parry and dodge windows are far tighterโ€”even on easier difficulties than Tsushima's โ€œLethalโ€ mode. Combat overall feels more frustrating and less fun. Enemies are much harder to break, and the fluid stance-switching from Tsushima is gone. You're forced to constantly change weapons depending on enemy types, but the system isnโ€™t smooth, making battles feel more like a chore than a thrill.

The camera doesnโ€™t help either. It's so tightly locked onto Atsu that it feels like itโ€™s stuck up her back the whole time. Enemies constantly go off-screen, and because attack buttons are mapped to square and triangle, your thumb's not on the right stick to adjust the cameraโ€”making situational awareness a nightmare. It really dampens the experience, especially in crowded fights.

The world also lacks the life and vibrancy of Tsushima. It looks fine, but it feels emptier. There aren't as many meaningful characters or side quests that stick with you. In Tsushima, youโ€™d build bonds with allies through extended questlines that led to emotional payoffs or gameplay rewardsโ€”here, itโ€™s all much thinner. I just never felt invested.

There are still some positives: it has moments of decent action, and for fans of Tsushima, it's worth checking outโ€”but just temper your expectations. The overall experience feels like a step back, with a forgettable story, clunky mechanics, and an unsatisfying ending to top it all off.

๐—” ๐—ฑ๐—ฒ๐—ฐ๐—ฒ๐—ป๐˜ ๐—ด๐—ฎ๐—บ๐—ฒ, ๐—ฏ๐˜‚๐˜ ๐—ณ๐—ฎ๐—ฟ ๐—ณ๐—ฟ๐—ผ๐—บ ๐˜๐—ต๐—ฒ ๐—น๐—ฒ๐—ด๐—ฎ๐—ฐ๐˜† ๐—ผ๐—ณ ๐—š๐—ต๐—ผ๐˜€๐˜ ๐—ผ๐—ณ ๐—ง๐˜€๐˜‚๐˜€๐—ต๐—ถ๐—บ๐—ฎ.

๐Ÿณ/๐Ÿญ๐Ÿฌ

๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘๐ŸŒ‘

3 weeks ago | [YT] | 78

MrFreeze2244

๐Ÿ’ซ๐—•๐—”๐—•๐—ฌ ๐—ฆ๐—ง๐—˜๐—ฃ๐—ฆ ๐—ฅ๐—˜๐—ฉ๐—œ๐—˜๐—ช๐Ÿ’ซ




Baby Steps is one of those weird, physics-based walking games where you manually control each leg, one step at a time. It sounds like a nightmareโ€”and at times, it isโ€”but itโ€™s also oddly satisfying and fun in its own ridiculous way.

The clumsy movement is the point. Youโ€™re meant to trip, fall, and fail repeatedly in the dumbest ways possible. The physics are intentionally awkward, and while that can be frustratingโ€”especially when you're stuck on the same hill for 20 minutesโ€”it somehow manages to stay enjoyable. Every small victory feels earned, and the game knows exactly what it is.

I played on console with no performance issues at all. No crashes, no stuttersโ€”it runs well and looks decent enough. The environments are surreal and strangely peaceful, which helps balance out the chaotic gameplay.

Thereโ€™s no checkpoint system, so every fall means redoing entire sections. That will absolutely put some people off. But if you're the kind of person who enjoyed Getting Over It, QWOP, or Octodad, this scratches the same itch. It's about patience, rhythm, and a bit of madness.

The humour is hit-and-miss. Sometimes it lands with a well-timed joke or absurd line, and other times it feels like itโ€™s trying too hard. Your characterโ€™s a bit of a lazy slob, and while that fits the tone, he can get a bit grating. Still, the absurdity of the world and how seriously the game commits to the joke adds a lot of charm.

Despite the slow pace and frustrating design choices, I still had a fun time overall. Itโ€™s not a game Iโ€™d revisit, but Iโ€™m glad I played it. Thereโ€™s something about its ridiculous determination that won me over.

๐—˜๐—พ๐˜‚๐—ฎ๐—น ๐—ฝ๐—ฎ๐—ฟ๐˜๐˜€ ๐—ณ๐—ฟ๐˜‚๐˜€๐˜๐—ฟ๐—ฎ๐˜๐—ถ๐—ป๐—ด ๐—ฎ๐—ป๐—ฑ ๐—ณ๐˜‚๐—ป. ๐—œ๐˜โ€™๐˜€ ๐˜„๐—ฒ๐—ถ๐—ฟ๐—ฑ, ๐—ฑ๐˜‚๐—บ๐—ฏ, ๐—ฎ๐—ป๐—ฑ ๐—ฒ๐—ป๐˜๐—ฒ๐—ฟ๐˜๐—ฎ๐—ถ๐—ป๐—ถ๐—ป๐—ด ๐—ถ๐—ป ๐—ถ๐˜๐˜€ ๐—ผ๐˜„๐—ป ๐˜„๐—ฎ๐˜†.
๐—ฅ๐—ฒ๐—ฐ๐—ผ๐—บ๐—บ๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฑ. ๐Ÿณ/๐Ÿญ๐Ÿฌ

๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘๐ŸŒ‘

3 weeks ago | [YT] | 71

MrFreeze2244

๐Ÿ’ซ๐—ฆ๐—œ๐—Ÿ๐—˜๐—ก๐—ง ๐—›๐—œ๐—Ÿ๐—Ÿ ๐—ณ ๐—ฅ๐—˜๐—ฉ๐—œ๐—˜๐—ช๐Ÿ’ซ




As someone who holds the Silent Hill series close to heartโ€”with Silent Hill 2 being my favourite game of all timeโ€”I gave this a completely fair shot despite my doubts from the trailers. Sadly, it turned out exactly as I fearedโ€ฆ if not worse.

The PC version started off as a disaster. It crashed three times before even hitting the main menu, then crashed two more times after adjusting settings. It only worked once I dropped every graphical setting to low. Even then, Unreal Engine 5 once again reared its ugly head: constant graphical flickering, stutters, and over 20 crashes throughout my playthrough. Completely immersion-breaking.

But the bigger issue is this: it just doesnโ€™t feel like Silent Hill in any way. Thereโ€™s no mention of the townโ€”not even in the notes. The fog is there, sure, but that's where the similarities end. It plays like a generic horror game with clichรฉ scares, predictable design, and no psychological tension. Monsters are forgettable. Exploration is boring. Paths feel linear and copy-pasted. And for a โ€œsurvival horror,โ€ the game throws a ridiculous amount of resources at you. I never once felt in danger.

Combat is better than older Silent Hill titles, but itโ€™s far too action-focused. It forces you into wave-based enemy fights, completely missing the mark of what psychological horror is about. Fear of the unknown becomes nonexistent when youโ€™re repeatedly mowing down the same enemies.

Only the school section vaguely resembled classic Silent Hill level design. No hospital, no apartments. The lack of variety and pacing is shocking.

What disappointed me most though? The musicโ€”or lack thereof. Practically silent the whole game, which completely kills atmosphere. Akira Yamaoka said silence can be powerful, but that only works in contrast. This game just feels empty. Give it SH2โ€™s soundtrack and it wouldโ€™ve been 10x more effective.

The story? Confusing at first, then predictable. I guessed the twist ending as a joke, and it turned out to be exactly right. Itโ€™s a psychological trauma story about a girl killing those close to her, hallucinating them as monsters. Not bad in theory, but poorly executed. And no, Iโ€™m not playing it 4 times just to get the โ€œtrueโ€ ending.

Thereโ€™s just nothing Silent Hill about it. Itโ€™s a generic horror title using the name as a marketing tool. Even ignoring the awful performance, the gameplay, pacing, tone, and design are all completely forgettable. Not scary, not emotional, and not worth your time.

๐Ÿฏ/๐Ÿญ๐Ÿฌ โ€“ ๐——๐—ฒ๐—ฒ๐—ฝ๐—น๐˜† ๐—ฑ๐—ถ๐˜€๐—ฎ๐—ฝ๐—ฝ๐—ผ๐—ถ๐—ป๐˜๐—ถ๐—ป๐—ด.

๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘๐ŸŒ‘๐ŸŒ‘๐ŸŒ‘๐ŸŒ‘๐ŸŒ‘

1 month ago | [YT] | 89

MrFreeze2244

HITMAN WoA | The Infiltrator Bruce Lee | Elusive Target | 2 Easy Silent Assassin Methods: https://youtu.be/hdBDYlZx73A

Posting this here in case nobody was getting notifications. YouTube screwed up the notifications today.

1 month ago | [YT] | 196

MrFreeze2244

๐Ÿ’ซ๐— ๐—”๐—ฅ๐—ฉ๐—˜๐—Ÿ'๐—ฆ ๐—ฆ๐—ฃ๐—œ๐——๐—˜๐—ฅ-๐— ๐—”๐—ก ๐Ÿฎ ๐—ฅ๐—˜๐—ฉ๐—œ๐—˜๐—ช๐Ÿ’ซ




Spider-Man 2 is a game Iโ€™d been looking forward to playing ever since it released โ€” and after finally getting around to it, I can confidently say it didnโ€™t disappoint. It builds upon everything from the previous two games with Miles Morales maturing into his own version of Spider-Man, while Peter appears to be slowly drifting toward a more personal life alongside his best friend Harry.

The game opens strong with a massive set-piece involving Sandman โ€” an epic boss battle that sets the tone immediately. But while I enjoyed the spectacle, performance issues on PC made it hard to fully appreciate. Despite using an RTX 5090, I experienced framerate drops dipping into the 40s at native 4K with everything maxed. Frame Generation helped smooth things out, but let's be honest: I shouldn't need Frame Gen just to hit 60fps on the best consumer GPU available. The PC version feels poorly optimised compared to the excellent console performance.

That said, Spider-Man 2 improves nearly everything across the board. Web-swinging is faster and more dynamic than ever, now enhanced by a wingsuit and environmental wind tunnels that can launch you across the map. Itโ€™s fluid, satisfying, and at times genuinely makes you feel like Superman flying through New York.

Combat has also evolved in all the right ways. You get an expanded moveset with Peterโ€™s Symbiote powers and Milesโ€™ Venom bio-electricity โ€” both of which offer some incredibly satisfying finishers and crowd-control tools. Theyโ€™ve added a parry mechanic, which I personally didnโ€™t get along with much. The timing felt awkward, especially on the highest difficulty โ€” with some enemies faking their attacks or winding up for so long that it's easy to misjudge. Strangely though, dodging was never an issue. Just an odd disconnect.

The narrative focus is strong, split across Peter and Miles, who both get their own missions and arcs before their stories fully converge. The transitions are seamless and cinematic, and the dual-protagonist structure works beautifully. Kraven the Hunter is built up early as a major threat, but it's Venom who steals the spotlight in the final third of the game. The Venom storyline is handled brilliantly, with a few truly amazing boss encounters โ€” though I do wish there had been even more time spent with him as a major villain. It almost felt like he couldโ€™ve had his own game.

However, side content remains the weakest part of the package. Most side missions are forgettable โ€” taking selfies, collecting spider-bots that don't appear on the map unless you equip a specific suit mod, or repetitive combat scenarios that donโ€™t evolve past the initial encounter. The open world is still beautiful and detailed, but the activities feel stuck in the past.

Thereโ€™s also a ridiculous number of suits this time around โ€” most of which I didn't care for. Nearly all of them come with four colour variants, and while variety is nice, it felt overwhelming. I stuck to the default suits for most of the story because so many of the others didnโ€™t look good to me.

The Mary Jane stealth sections return, and I still find them to be major pacing killers. Somehow MJ is more powerful than both Spider-Men, using a stun gun to take out heavily armed enemies in one hit โ€” while Peter or Miles need 8 punches and a finisher. It's silly, unbalanced, and interrupts the momentum of the game far too often.

Still, thereโ€™s a lot to love. Great voice acting, solid music, and a strong emotional core. The game explores friendship, loss, purpose, and heroism with surprising maturity, and the performances โ€” especially from Miles and Peter โ€” carry the weight of the story beautifully. The final hours are especially cinematic and well executed.

And thankfully, no New Game+ exclusive upgrades this time. I donโ€™t feel a strong urge to replay it immediately, but I could definitely see myself revisiting it down the line โ€” just to swing around or replay some key fights.


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๐—œ๐—ป ๐˜€๐˜‚๐—บ๐—บ๐—ฎ๐—ฟ๐˜†:
Spider-Man 2 is a highly polished, story-rich action game with exciting combat, dual protagonists, and an emotional core that hits the mark. It suffers from the usual open-world bloat and some frustrating stealth sections, but none of it takes away from how fun and engaging the overall package is. Itโ€™s just a shame the PC port continues Sonyโ€™s recent trend of launching with performance issues. Still, if youโ€™re into superhero games, action-adventures, or cinematic storytelling โ€” this is one of the best.

๐Ÿต/๐Ÿญ๐Ÿฌ

๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘

1 month ago | [YT] | 79

MrFreeze2244

๐Ÿ’ซ๐—•๐—œ๐—ข๐—ฆ๐—›๐—ข๐—–๐—ž ๐Ÿฎ ๐—ฅ๐—˜๐— ๐—”๐—ฆ๐—ง๐—˜๐—ฅ๐—˜๐—— ๐—ฅ๐—˜๐—ฉ๐—œ๐—˜๐—ช๐Ÿ’ซ




I wasnโ€™t that excited to play this one, especially after not enjoying the first BioShock. But I was told BioShock 2 was a big step up, so I went in with an open mind. Unfortunately, I still didnโ€™t enjoy itโ€”and in some ways, I found it worse.

The game throws you in with little explanation. Youโ€™re expected to just know whatโ€™s going on, and I didnโ€™t care for all the constant, meaningless tape recordings. The story didnโ€™t pull me in at all.

Controls are still clunky, just like the first game. Movement is slow, melee is sluggish, and shooting feels weak and unsatisfying. Every weapon feels like itโ€™s firing blanks. Somehow enemies in the same suit as you are absolute bullet sponges, while you die in just a few hits. Itโ€™s ridiculous.

Puzzles are basic and uninspired. Thereโ€™s a lot of backtracking and constantly fighting the same few enemy types again and again. Upgrades barely felt like they did anything. Youโ€™re just going through the motions.

The only thing I found remotely better than the first game was the change in scenery across sections instead of reusing the same locations repeatedly.

Now the performanceโ€”it was genuinely awful. Constant stutters and crashes, even in the remastered version. And when it crashes, it reloads the entire chapter. I had to redo huge sections multiple times. The DLC has no saves or checkpoints, so when I crashed an hour into it, it restarted everything. I turned it off immediately after that.

By the end, I just wanted it to be over. It bored me. It frustrated me. I didnโ€™t enjoy a single part of it. I simply donโ€™t get the hype.

And now Iโ€™m honestly questioning whether I should even bother with BioShock Infinite after how underwhelming both these games were.

๐Ÿฏ/๐Ÿญ๐Ÿฌ

Worse than BioShock 1โ€”and I didnโ€™t think that was possible.

๐ŸŒ•๐ŸŒ•๐ŸŒ•๐ŸŒ‘๐ŸŒ‘๐ŸŒ‘๐ŸŒ‘๐ŸŒ‘๐ŸŒ‘๐ŸŒ‘

1 month ago | [YT] | 63