HITMAN World of Assassination & 007 First Light News & Walkthrough Channel. Covering everything including Silent Assassin Suit Only, Challenges, Escalations, Elusive Targets & Featured Contracts in HITMAN to all things 007 First Light.
I also cover all news and updates for 007 First Light & HITMAN World of Assassination
To support me on Patreon:
patreon.com/MrFreeze2244
To buy my merch:
teespring.com/stores/mrfreeze2244s-store-2
To become a channel member:
youtube.com/channel/UC5S1IXqjZUf_PM2XhCM-4vg/join
Follow me on Twitter:
twitter.com/MrFreeze2244
MrFreeze2244
๐ซ๐๐๐ก๐ข ๐๐ฅ๐๐ฆ๐๐ฆ (๐ญ๐ต๐ต๐ต) ๐ฅ๐๐ฉ๐๐๐ช๐ซ
This one holds a lot of personal memories for me. I remember being a kid, sitting on the floor with the controller in hand, while my dad read the walkthrough aloud to guide me through the game. Itโs a nostalgic experience Iโll always cherishโeven if the actual game didnโt quite live up to what I remembered.
Dino Crisis was created by Shinji Mikami, the same guy behind Resident Evil, so naturally the comparisons are everywhere. And while dinosaurs do feel faster and more dangerous than zombiesโlike raptors smashing through windows mid-puzzleโthe game still feels like a RE clone with a prehistoric skin.
There are positives. The eerie facility setting works, and the creepy music keeps the tension high. The Third Energy time displacement plot is strange but interesting, and some of the puzzles are genuinely cleverโmaybe even better than what we saw in RE1/2. The core gameplay does improve on Resident Evil in some ways, but it's held back by some seriously frustrating design choices.
Weapons feel incredibly weak, and the enemies are absurdly spongey. Raptors just eat bullets for breakfast, and worse still, they randomly respawn off-screen seconds after clearing a room, ruining any sense of control or progression. The clunky controls and slow menus donโt help either. The inventory system is unnecessarily complicatedโitโs like they took REโs system and just made it worse for no reason. Trying to access the map or switch items takes way too many clicks.
The voice acting is passable at best, but the slow start and excessive backtracking drag things down. Itโs easy to get lost and even easier to lose interest. The uniqueness suffers tooโitโs hard not to feel like this is just RE with dinosaurs, and that lack of identity hurts its long-term impact.
If Capcom ever decided to remake this, theyโd need to overhaul a lot. From controls and mechanics to inventory and combat pacingโit would need serious work to stand up today. As it stands, this revisit was more of a dull, frustrating slog than the nostalgic return I was hoping for.
Glad I played it againโbut I wonโt be doing it a second time.
๐ก๐ผ๐ ๐๐ฒ๐ฟ๐ฟ๐ถ๐ฏ๐น๐ฒโฆ ๐ท๐๐๐ ๐ฑ๐ถ๐๐ฎ๐ฝ๐ฝ๐ผ๐ถ๐ป๐๐ถ๐ป๐ด, ๐ฎ๐ป๐ฑ ๐ฐ๐น๐ฒ๐ฎ๐ฟ๐น๐ ๐๐๐๐ฐ๐ธ ๐ถ๐ป ๐๐ต๐ฒ ๐๐ต๐ฎ๐ฑ๐ผ๐ ๐ผ๐ณ ๐ฅ๐ฒ๐๐ถ๐ฑ๐ฒ๐ป๐ ๐๐๐ถ๐น.
๐ฐ.๐ฑ/๐ญ๐ฌ
6 days ago | [YT] | 38
View 2 replies
MrFreeze2244
๐ซ๐ฅ๐๐ฆ๐๐๐๐ก๐ง ๐๐ฉ๐๐ ๐ฏ: ๐ก๐๐ ๐๐ฆ๐๐ฆ (๐ญ๐ต๐ต๐ต) ๐ฅ๐๐ฉ๐๐๐ช๐ซ
This was the one I was looking forward to revisiting the most. Resident Evil 3: Nemesis was easily my most-played RE game as a kid, but sadly, it didnโt quite hold up the way I remembered.
Instead of the more iconic hub-style locations like the mansion or police precinct, RE3 swaps those out for more open urban streetsโand honestly, the setting just wasnโt as interesting. It leans more toward linear progression and constant action, mostly due to the ever-present threat of Nemesis, whoโs essentially a walking tank chasing you around nonstop. While he was terrifying back in the day, this time it just felt more frustrating than tense.
The pacing wasnโt as tight as RE1 or RE2, and the overall tone shifted. Youโre introduced to more characters, which means you lose a lot of that eerie sense of isolation and dread that helped elevate the earlier games. Thereโs far less puzzle-solving and exploration here, replaced with a lot more backtrackingโwhich quickly started to wear thin.
That said, it wasnโt all bad. The visuals are a step up, the return of auto-aim helps smooth out the gunplay, and map access is back to a single button, which makes things more convenient. Thereโs also some replay value with the addition of the Mercenaries mode, which can earn you in-game rewards like infinite ammo.
The gameโs shorter than RE2, but I donโt think it needed to be longer for what it was. Occasionally, youโre given branching decisions during events, which is a nice touch and encourages replaying to see different outcomes.
Overall, itโs the weakest of the original trilogy in my opinionโbut itโs still a fun experience. Just not quite the classic I remembered.
๐ฆ๐๐ถ๐น๐น ๐๐ผ๐ฟ๐๐ต ๐ฎ ๐ฝ๐น๐ฎ๐, ๐ท๐๐๐ ๐ฑ๐ผ๐ปโ๐ ๐ฒ๐ ๐ฝ๐ฒ๐ฐ๐ ๐ถ๐ ๐๐ผ ๐ต๐ถ๐ ๐๐ต๐ฒ ๐๐ฎ๐บ๐ฒ ๐ต๐ถ๐ด๐ต๐ ๐ฎ๐ ๐ฅ๐๐ญ ๐ผ๐ฟ ๐ฅ๐๐ฎ.
๐ณ/๐ญ๐ฌ
1 week ago (edited) | [YT] | 48
View 2 replies
MrFreeze2244
๐ซ๐ฅ๐๐ฆ๐๐๐๐ก๐ง ๐๐ฉ๐๐ ๐ฎ (๐ญ๐ต๐ต๐ด) ๐ฅ๐๐ฉ๐๐๐ช๐ซ
Resident Evil 2 was actually the first RE game I ever played as a kid, though I only ever did Leon A back then. This time I went with the Claire A / Leon B route, since thatโs the canon scenarioโand honestly, I think itโs a solid improvement over the original game in nearly every way.
The music and atmosphere were noticeably better. The RPD station made for a great settingโtight corridors, memorable locations, and a strong blend of puzzles and exploration. It does a great job keeping the tension high throughout the runtime, and the pacing felt spot on. Nothing overstayed its welcome or dragged on unnecessarily, which is rare for older games.
The map system was slightly improvedโit now highlights doors that correspond to your keys, making navigation a little easier. That said, they weirdly made it more annoying to access: instead of a quick button press like in RE1, you have to go through the inventory first, then scroll to the map. A small thing, but still a step back in that one area.
Combat felt a little tougher this time around since RE2 removes the auto-aim assist from the first game, making it trickier to land clean shots. But itโs manageable and adds to the tension. The scares are still there, the sound design is strong, and the game keeps you on edge with that classic survival horror vibe throughout.
Multiple scenarios, NG+ potential, alternate outcomesโitโs packed with replay value for a PS1-era title. Best of the original trilogy in my opinion. Well made, well paced, and still holds up.
๐๐น๐ฎ๐๐๐ถ๐ฐ ๐๐๐ฟ๐๐ถ๐๐ฎ๐น ๐ต๐ผ๐ฟ๐ฟ๐ผ๐ฟ ๐ฎ๐ ๐ถ๐๐ ๐ฏ๐ฒ๐๐. ๐ ๐๐๐ฒ๐ฝ ๐ณ๐ผ๐ฟ๐๐ฎ๐ฟ๐ฑ ๐ณ๐ฟ๐ผ๐บ ๐ฅ๐๐ญ ๐ถ๐ป ๐ป๐ฒ๐ฎ๐ฟ๐น๐ ๐ฒ๐๐ฒ๐ฟ๐ ๐๐ฎ๐.
๐ด/๐ญ๐ฌ
๐๐๐๐๐๐๐๐๐๐
1 week ago | [YT] | 63
View 4 replies
MrFreeze2244
๐ซ๐ฅ๐๐ฆ๐๐๐๐ก๐ง ๐๐ฉ๐๐ (๐ญ๐ต๐ต๐ฒ) ๐ฅ๐๐ฉ๐๐๐ช๐ซ
This was my first time playing the original Resident Evil and I went in as Jill. First impressions? The voice acting is hilariously dreadfulโbut in that classic, โso bad itโs goodโ way. I get that it was one of the first games to feature proper voice acting, but wow... itโs proper cringe. Still, it adds a charm that somehow fits the era.
The story and pacing were surprisingly solid. It mostly takes place in the Spencer Mansion, and the atmosphere is nailed perfectly with some eerie background music that sets the tone throughout. The puzzles are fairly straightforward, but satisfying. Graphically, itโs obviously very datedโthose pre-rendered backgrounds are so low-res that half the time I couldnโt make out what was going on unless it was something interactive. But Iโll cut it some slackโitโs a PS1 game from 1996.
The fixed camera angles can definitely be frustrating, especially when they obscure enemies, but weirdly I think it actually adds to the tension and immersion. The tank controls are archaic but you get used to them quickly. The biggest issue for me was all the backtracking. Trying to figure out where to go next got a bit tedious at times, especially with the limited inventory and locked doors scattered around.
Still, I understand why itโs considered iconic. It laid the foundation for survival horror as we know it. Despite the rough edges and outdated mechanics, itโs a memorable experience and worth playing just to appreciate where it all started.
๐งโโ๏ธ ๐๐น๐ฎ๐๐๐ถ๐ฐ ๐๐๐ฟ๐๐ถ๐๐ฎ๐น ๐ต๐ผ๐ฟ๐ฟ๐ผ๐ฟ ๐๐ถ๐ฏ๐ฒ๐ ๐๐ถ๐๐ต ๐๐ผ๐บ๐ฒ ๐ณ๐ฟ๐๐๐๐ฟ๐ฎ๐๐ถ๐ป๐ด ๐ฏ๐๐ ๐ณ๐ผ๐ฟ๐ด๐ถ๐๐ฎ๐ฏ๐น๐ฒ ๐ณ๐น๐ฎ๐๐.
๐ณ.๐ฑ/๐ญ๐ฌ
๐๐๐๐๐๐๐๐๐๐
2 weeks ago | [YT] | 70
View 5 replies
MrFreeze2244
๐ซ๐๐๐ข๐ฆ๐ง ๐ข๐ ๐ฌล๐ง๐๐ ๐ฅ๐๐ฉ๐๐๐ช๐ซ
After loving Ghost of Tsushima, I was really hoping Ghost of Yotei would recapture that same spark. Unfortunately, while it's not a bad game by any means, it just doesn't offer the same satisfying or memorable experience.
Right from the start, things feel off. The introduction is told mainly through storyboards, with little emotional impact. I wasnโt hooked by the narrative, and the protagonist Atsu never really felt like the right lead. She constantly falls into tired storytelling tropesโwinning fights only to lose in the cutscene, or being saved by side characters. Her decisions often felt strange or frustrating, like repeatedly letting enemies go, especially Mad Goro, and the player never even gets a choice. It just felt like she lacked presence in her own story.
One of the biggest disappointments was how much has been nerfed compared to Tsushima. The travellerโs outfit has been downgraded, stealth mechanics are weaker, charms feel less useful, and the perfect parry and dodge windows are far tighterโeven on easier difficulties than Tsushima's โLethalโ mode. Combat overall feels more frustrating and less fun. Enemies are much harder to break, and the fluid stance-switching from Tsushima is gone. You're forced to constantly change weapons depending on enemy types, but the system isnโt smooth, making battles feel more like a chore than a thrill.
The camera doesnโt help either. It's so tightly locked onto Atsu that it feels like itโs stuck up her back the whole time. Enemies constantly go off-screen, and because attack buttons are mapped to square and triangle, your thumb's not on the right stick to adjust the cameraโmaking situational awareness a nightmare. It really dampens the experience, especially in crowded fights.
The world also lacks the life and vibrancy of Tsushima. It looks fine, but it feels emptier. There aren't as many meaningful characters or side quests that stick with you. In Tsushima, youโd build bonds with allies through extended questlines that led to emotional payoffs or gameplay rewardsโhere, itโs all much thinner. I just never felt invested.
There are still some positives: it has moments of decent action, and for fans of Tsushima, it's worth checking outโbut just temper your expectations. The overall experience feels like a step back, with a forgettable story, clunky mechanics, and an unsatisfying ending to top it all off.
๐ ๐ฑ๐ฒ๐ฐ๐ฒ๐ป๐ ๐ด๐ฎ๐บ๐ฒ, ๐ฏ๐๐ ๐ณ๐ฎ๐ฟ ๐ณ๐ฟ๐ผ๐บ ๐๐ต๐ฒ ๐น๐ฒ๐ด๐ฎ๐ฐ๐ ๐ผ๐ณ ๐๐ต๐ผ๐๐ ๐ผ๐ณ ๐ง๐๐๐๐ต๐ถ๐บ๐ฎ.
๐ณ/๐ญ๐ฌ
๐๐๐๐๐๐๐๐๐๐
3 weeks ago | [YT] | 78
View 9 replies
MrFreeze2244
๐ซ๐๐๐๐ฌ ๐ฆ๐ง๐๐ฃ๐ฆ ๐ฅ๐๐ฉ๐๐๐ช๐ซ
Baby Steps is one of those weird, physics-based walking games where you manually control each leg, one step at a time. It sounds like a nightmareโand at times, it isโbut itโs also oddly satisfying and fun in its own ridiculous way.
The clumsy movement is the point. Youโre meant to trip, fall, and fail repeatedly in the dumbest ways possible. The physics are intentionally awkward, and while that can be frustratingโespecially when you're stuck on the same hill for 20 minutesโit somehow manages to stay enjoyable. Every small victory feels earned, and the game knows exactly what it is.
I played on console with no performance issues at all. No crashes, no stuttersโit runs well and looks decent enough. The environments are surreal and strangely peaceful, which helps balance out the chaotic gameplay.
Thereโs no checkpoint system, so every fall means redoing entire sections. That will absolutely put some people off. But if you're the kind of person who enjoyed Getting Over It, QWOP, or Octodad, this scratches the same itch. It's about patience, rhythm, and a bit of madness.
The humour is hit-and-miss. Sometimes it lands with a well-timed joke or absurd line, and other times it feels like itโs trying too hard. Your characterโs a bit of a lazy slob, and while that fits the tone, he can get a bit grating. Still, the absurdity of the world and how seriously the game commits to the joke adds a lot of charm.
Despite the slow pace and frustrating design choices, I still had a fun time overall. Itโs not a game Iโd revisit, but Iโm glad I played it. Thereโs something about its ridiculous determination that won me over.
๐๐พ๐๐ฎ๐น ๐ฝ๐ฎ๐ฟ๐๐ ๐ณ๐ฟ๐๐๐๐ฟ๐ฎ๐๐ถ๐ป๐ด ๐ฎ๐ป๐ฑ ๐ณ๐๐ป. ๐๐โ๐ ๐๐ฒ๐ถ๐ฟ๐ฑ, ๐ฑ๐๐บ๐ฏ, ๐ฎ๐ป๐ฑ ๐ฒ๐ป๐๐ฒ๐ฟ๐๐ฎ๐ถ๐ป๐ถ๐ป๐ด ๐ถ๐ป ๐ถ๐๐ ๐ผ๐๐ป ๐๐ฎ๐.
๐ฅ๐ฒ๐ฐ๐ผ๐บ๐บ๐ฒ๐ป๐ฑ๐ฒ๐ฑ. ๐ณ/๐ญ๐ฌ
๐๐๐๐๐๐๐๐๐๐
3 weeks ago | [YT] | 71
View 3 replies
MrFreeze2244
๐ซ๐ฆ๐๐๐๐ก๐ง ๐๐๐๐ ๐ณ ๐ฅ๐๐ฉ๐๐๐ช๐ซ
As someone who holds the Silent Hill series close to heartโwith Silent Hill 2 being my favourite game of all timeโI gave this a completely fair shot despite my doubts from the trailers. Sadly, it turned out exactly as I fearedโฆ if not worse.
The PC version started off as a disaster. It crashed three times before even hitting the main menu, then crashed two more times after adjusting settings. It only worked once I dropped every graphical setting to low. Even then, Unreal Engine 5 once again reared its ugly head: constant graphical flickering, stutters, and over 20 crashes throughout my playthrough. Completely immersion-breaking.
But the bigger issue is this: it just doesnโt feel like Silent Hill in any way. Thereโs no mention of the townโnot even in the notes. The fog is there, sure, but that's where the similarities end. It plays like a generic horror game with clichรฉ scares, predictable design, and no psychological tension. Monsters are forgettable. Exploration is boring. Paths feel linear and copy-pasted. And for a โsurvival horror,โ the game throws a ridiculous amount of resources at you. I never once felt in danger.
Combat is better than older Silent Hill titles, but itโs far too action-focused. It forces you into wave-based enemy fights, completely missing the mark of what psychological horror is about. Fear of the unknown becomes nonexistent when youโre repeatedly mowing down the same enemies.
Only the school section vaguely resembled classic Silent Hill level design. No hospital, no apartments. The lack of variety and pacing is shocking.
What disappointed me most though? The musicโor lack thereof. Practically silent the whole game, which completely kills atmosphere. Akira Yamaoka said silence can be powerful, but that only works in contrast. This game just feels empty. Give it SH2โs soundtrack and it wouldโve been 10x more effective.
The story? Confusing at first, then predictable. I guessed the twist ending as a joke, and it turned out to be exactly right. Itโs a psychological trauma story about a girl killing those close to her, hallucinating them as monsters. Not bad in theory, but poorly executed. And no, Iโm not playing it 4 times just to get the โtrueโ ending.
Thereโs just nothing Silent Hill about it. Itโs a generic horror title using the name as a marketing tool. Even ignoring the awful performance, the gameplay, pacing, tone, and design are all completely forgettable. Not scary, not emotional, and not worth your time.
๐ฏ/๐ญ๐ฌ โ ๐๐ฒ๐ฒ๐ฝ๐น๐ ๐ฑ๐ถ๐๐ฎ๐ฝ๐ฝ๐ผ๐ถ๐ป๐๐ถ๐ป๐ด.
๐๐๐๐๐๐๐๐๐๐
1 month ago | [YT] | 89
View 15 replies
MrFreeze2244
HITMAN WoA | The Infiltrator Bruce Lee | Elusive Target | 2 Easy Silent Assassin Methods: https://youtu.be/hdBDYlZx73A
Posting this here in case nobody was getting notifications. YouTube screwed up the notifications today.
1 month ago | [YT] | 196
View 10 replies
MrFreeze2244
๐ซ๐ ๐๐ฅ๐ฉ๐๐'๐ฆ ๐ฆ๐ฃ๐๐๐๐ฅ-๐ ๐๐ก ๐ฎ ๐ฅ๐๐ฉ๐๐๐ช๐ซ
Spider-Man 2 is a game Iโd been looking forward to playing ever since it released โ and after finally getting around to it, I can confidently say it didnโt disappoint. It builds upon everything from the previous two games with Miles Morales maturing into his own version of Spider-Man, while Peter appears to be slowly drifting toward a more personal life alongside his best friend Harry.
The game opens strong with a massive set-piece involving Sandman โ an epic boss battle that sets the tone immediately. But while I enjoyed the spectacle, performance issues on PC made it hard to fully appreciate. Despite using an RTX 5090, I experienced framerate drops dipping into the 40s at native 4K with everything maxed. Frame Generation helped smooth things out, but let's be honest: I shouldn't need Frame Gen just to hit 60fps on the best consumer GPU available. The PC version feels poorly optimised compared to the excellent console performance.
That said, Spider-Man 2 improves nearly everything across the board. Web-swinging is faster and more dynamic than ever, now enhanced by a wingsuit and environmental wind tunnels that can launch you across the map. Itโs fluid, satisfying, and at times genuinely makes you feel like Superman flying through New York.
Combat has also evolved in all the right ways. You get an expanded moveset with Peterโs Symbiote powers and Milesโ Venom bio-electricity โ both of which offer some incredibly satisfying finishers and crowd-control tools. Theyโve added a parry mechanic, which I personally didnโt get along with much. The timing felt awkward, especially on the highest difficulty โ with some enemies faking their attacks or winding up for so long that it's easy to misjudge. Strangely though, dodging was never an issue. Just an odd disconnect.
The narrative focus is strong, split across Peter and Miles, who both get their own missions and arcs before their stories fully converge. The transitions are seamless and cinematic, and the dual-protagonist structure works beautifully. Kraven the Hunter is built up early as a major threat, but it's Venom who steals the spotlight in the final third of the game. The Venom storyline is handled brilliantly, with a few truly amazing boss encounters โ though I do wish there had been even more time spent with him as a major villain. It almost felt like he couldโve had his own game.
However, side content remains the weakest part of the package. Most side missions are forgettable โ taking selfies, collecting spider-bots that don't appear on the map unless you equip a specific suit mod, or repetitive combat scenarios that donโt evolve past the initial encounter. The open world is still beautiful and detailed, but the activities feel stuck in the past.
Thereโs also a ridiculous number of suits this time around โ most of which I didn't care for. Nearly all of them come with four colour variants, and while variety is nice, it felt overwhelming. I stuck to the default suits for most of the story because so many of the others didnโt look good to me.
The Mary Jane stealth sections return, and I still find them to be major pacing killers. Somehow MJ is more powerful than both Spider-Men, using a stun gun to take out heavily armed enemies in one hit โ while Peter or Miles need 8 punches and a finisher. It's silly, unbalanced, and interrupts the momentum of the game far too often.
Still, thereโs a lot to love. Great voice acting, solid music, and a strong emotional core. The game explores friendship, loss, purpose, and heroism with surprising maturity, and the performances โ especially from Miles and Peter โ carry the weight of the story beautifully. The final hours are especially cinematic and well executed.
And thankfully, no New Game+ exclusive upgrades this time. I donโt feel a strong urge to replay it immediately, but I could definitely see myself revisiting it down the line โ just to swing around or replay some key fights.
---
๐๐ป ๐๐๐บ๐บ๐ฎ๐ฟ๐:
Spider-Man 2 is a highly polished, story-rich action game with exciting combat, dual protagonists, and an emotional core that hits the mark. It suffers from the usual open-world bloat and some frustrating stealth sections, but none of it takes away from how fun and engaging the overall package is. Itโs just a shame the PC port continues Sonyโs recent trend of launching with performance issues. Still, if youโre into superhero games, action-adventures, or cinematic storytelling โ this is one of the best.
๐ต/๐ญ๐ฌ
๐๐๐๐๐๐๐๐๐๐
1 month ago | [YT] | 79
View 9 replies
MrFreeze2244
๐ซ๐๐๐ข๐ฆ๐๐ข๐๐ ๐ฎ ๐ฅ๐๐ ๐๐ฆ๐ง๐๐ฅ๐๐ ๐ฅ๐๐ฉ๐๐๐ช๐ซ
I wasnโt that excited to play this one, especially after not enjoying the first BioShock. But I was told BioShock 2 was a big step up, so I went in with an open mind. Unfortunately, I still didnโt enjoy itโand in some ways, I found it worse.
The game throws you in with little explanation. Youโre expected to just know whatโs going on, and I didnโt care for all the constant, meaningless tape recordings. The story didnโt pull me in at all.
Controls are still clunky, just like the first game. Movement is slow, melee is sluggish, and shooting feels weak and unsatisfying. Every weapon feels like itโs firing blanks. Somehow enemies in the same suit as you are absolute bullet sponges, while you die in just a few hits. Itโs ridiculous.
Puzzles are basic and uninspired. Thereโs a lot of backtracking and constantly fighting the same few enemy types again and again. Upgrades barely felt like they did anything. Youโre just going through the motions.
The only thing I found remotely better than the first game was the change in scenery across sections instead of reusing the same locations repeatedly.
Now the performanceโit was genuinely awful. Constant stutters and crashes, even in the remastered version. And when it crashes, it reloads the entire chapter. I had to redo huge sections multiple times. The DLC has no saves or checkpoints, so when I crashed an hour into it, it restarted everything. I turned it off immediately after that.
By the end, I just wanted it to be over. It bored me. It frustrated me. I didnโt enjoy a single part of it. I simply donโt get the hype.
And now Iโm honestly questioning whether I should even bother with BioShock Infinite after how underwhelming both these games were.
๐ฏ/๐ญ๐ฌ
Worse than BioShock 1โand I didnโt think that was possible.
๐๐๐๐๐๐๐๐๐๐
1 month ago | [YT] | 63
View 21 replies
Load more