As someone who holds the Silent Hill series close to heartโwith Silent Hill 2 being my favourite game of all timeโI gave this a completely fair shot despite my doubts from the trailers. Sadly, it turned out exactly as I fearedโฆ if not worse.
The PC version started off as a disaster. It crashed three times before even hitting the main menu, then crashed two more times after adjusting settings. It only worked once I dropped every graphical setting to low. Even then, Unreal Engine 5 once again reared its ugly head: constant graphical flickering, stutters, and over 20 crashes throughout my playthrough. Completely immersion-breaking.
But the bigger issue is this: it just doesnโt feel like Silent Hill in any way. Thereโs no mention of the townโnot even in the notes. The fog is there, sure, but that's where the similarities end. It plays like a generic horror game with clichรฉ scares, predictable design, and no psychological tension. Monsters are forgettable. Exploration is boring. Paths feel linear and copy-pasted. And for a โsurvival horror,โ the game throws a ridiculous amount of resources at you. I never once felt in danger.
Combat is better than older Silent Hill titles, but itโs far too action-focused. It forces you into wave-based enemy fights, completely missing the mark of what psychological horror is about. Fear of the unknown becomes nonexistent when youโre repeatedly mowing down the same enemies.
Only the school section vaguely resembled classic Silent Hill level design. No hospital, no apartments. The lack of variety and pacing is shocking.
What disappointed me most though? The musicโor lack thereof. Practically silent the whole game, which completely kills atmosphere. Akira Yamaoka said silence can be powerful, but that only works in contrast. This game just feels empty. Give it SH2โs soundtrack and it wouldโve been 10x more effective.
The story? Confusing at first, then predictable. I guessed the twist ending as a joke, and it turned out to be exactly right. Itโs a psychological trauma story about a girl killing those close to her, hallucinating them as monsters. Not bad in theory, but poorly executed. And no, Iโm not playing it 4 times just to get the โtrueโ ending.
Thereโs just nothing Silent Hill about it. Itโs a generic horror title using the name as a marketing tool. Even ignoring the awful performance, the gameplay, pacing, tone, and design are all completely forgettable. Not scary, not emotional, and not worth your time.
MrFreeze2244
๐ซ๐ฆ๐๐๐๐ก๐ง ๐๐๐๐ ๐ณ ๐ฅ๐๐ฉ๐๐๐ช๐ซ
As someone who holds the Silent Hill series close to heartโwith Silent Hill 2 being my favourite game of all timeโI gave this a completely fair shot despite my doubts from the trailers. Sadly, it turned out exactly as I fearedโฆ if not worse.
The PC version started off as a disaster. It crashed three times before even hitting the main menu, then crashed two more times after adjusting settings. It only worked once I dropped every graphical setting to low. Even then, Unreal Engine 5 once again reared its ugly head: constant graphical flickering, stutters, and over 20 crashes throughout my playthrough. Completely immersion-breaking.
But the bigger issue is this: it just doesnโt feel like Silent Hill in any way. Thereโs no mention of the townโnot even in the notes. The fog is there, sure, but that's where the similarities end. It plays like a generic horror game with clichรฉ scares, predictable design, and no psychological tension. Monsters are forgettable. Exploration is boring. Paths feel linear and copy-pasted. And for a โsurvival horror,โ the game throws a ridiculous amount of resources at you. I never once felt in danger.
Combat is better than older Silent Hill titles, but itโs far too action-focused. It forces you into wave-based enemy fights, completely missing the mark of what psychological horror is about. Fear of the unknown becomes nonexistent when youโre repeatedly mowing down the same enemies.
Only the school section vaguely resembled classic Silent Hill level design. No hospital, no apartments. The lack of variety and pacing is shocking.
What disappointed me most though? The musicโor lack thereof. Practically silent the whole game, which completely kills atmosphere. Akira Yamaoka said silence can be powerful, but that only works in contrast. This game just feels empty. Give it SH2โs soundtrack and it wouldโve been 10x more effective.
The story? Confusing at first, then predictable. I guessed the twist ending as a joke, and it turned out to be exactly right. Itโs a psychological trauma story about a girl killing those close to her, hallucinating them as monsters. Not bad in theory, but poorly executed. And no, Iโm not playing it 4 times just to get the โtrueโ ending.
Thereโs just nothing Silent Hill about it. Itโs a generic horror title using the name as a marketing tool. Even ignoring the awful performance, the gameplay, pacing, tone, and design are all completely forgettable. Not scary, not emotional, and not worth your time.
๐ฏ/๐ญ๐ฌ โ ๐๐ฒ๐ฒ๐ฝ๐น๐ ๐ฑ๐ถ๐๐ฎ๐ฝ๐ฝ๐ผ๐ถ๐ป๐๐ถ๐ป๐ด.
๐๐๐๐๐๐๐๐๐๐
1 month ago | [YT] | 89