MrFreeze2244

๐Ÿ’ซ๐—š๐—›๐—ข๐—ฆ๐—ง ๐—ข๐—™ ๐—ฌลŒ๐—ง๐—˜๐—œ ๐—ฅ๐—˜๐—ฉ๐—œ๐—˜๐—ช๐Ÿ’ซ




After loving Ghost of Tsushima, I was really hoping Ghost of Yotei would recapture that same spark. Unfortunately, while it's not a bad game by any means, it just doesn't offer the same satisfying or memorable experience.

Right from the start, things feel off. The introduction is told mainly through storyboards, with little emotional impact. I wasnโ€™t hooked by the narrative, and the protagonist Atsu never really felt like the right lead. She constantly falls into tired storytelling tropesโ€”winning fights only to lose in the cutscene, or being saved by side characters. Her decisions often felt strange or frustrating, like repeatedly letting enemies go, especially Mad Goro, and the player never even gets a choice. It just felt like she lacked presence in her own story.

One of the biggest disappointments was how much has been nerfed compared to Tsushima. The travellerโ€™s outfit has been downgraded, stealth mechanics are weaker, charms feel less useful, and the perfect parry and dodge windows are far tighterโ€”even on easier difficulties than Tsushima's โ€œLethalโ€ mode. Combat overall feels more frustrating and less fun. Enemies are much harder to break, and the fluid stance-switching from Tsushima is gone. You're forced to constantly change weapons depending on enemy types, but the system isnโ€™t smooth, making battles feel more like a chore than a thrill.

The camera doesnโ€™t help either. It's so tightly locked onto Atsu that it feels like itโ€™s stuck up her back the whole time. Enemies constantly go off-screen, and because attack buttons are mapped to square and triangle, your thumb's not on the right stick to adjust the cameraโ€”making situational awareness a nightmare. It really dampens the experience, especially in crowded fights.

The world also lacks the life and vibrancy of Tsushima. It looks fine, but it feels emptier. There aren't as many meaningful characters or side quests that stick with you. In Tsushima, youโ€™d build bonds with allies through extended questlines that led to emotional payoffs or gameplay rewardsโ€”here, itโ€™s all much thinner. I just never felt invested.

There are still some positives: it has moments of decent action, and for fans of Tsushima, it's worth checking outโ€”but just temper your expectations. The overall experience feels like a step back, with a forgettable story, clunky mechanics, and an unsatisfying ending to top it all off.

๐—” ๐—ฑ๐—ฒ๐—ฐ๐—ฒ๐—ป๐˜ ๐—ด๐—ฎ๐—บ๐—ฒ, ๐—ฏ๐˜‚๐˜ ๐—ณ๐—ฎ๐—ฟ ๐—ณ๐—ฟ๐—ผ๐—บ ๐˜๐—ต๐—ฒ ๐—น๐—ฒ๐—ด๐—ฎ๐—ฐ๐˜† ๐—ผ๐—ณ ๐—š๐—ต๐—ผ๐˜€๐˜ ๐—ผ๐—ณ ๐—ง๐˜€๐˜‚๐˜€๐—ต๐—ถ๐—บ๐—ฎ.

๐Ÿณ/๐Ÿญ๐Ÿฌ

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3 weeks ago | [YT] | 78