This one holds a lot of personal memories for me. I remember being a kid, sitting on the floor with the controller in hand, while my dad read the walkthrough aloud to guide me through the game. Itโs a nostalgic experience Iโll always cherishโeven if the actual game didnโt quite live up to what I remembered.
Dino Crisis was created by Shinji Mikami, the same guy behind Resident Evil, so naturally the comparisons are everywhere. And while dinosaurs do feel faster and more dangerous than zombiesโlike raptors smashing through windows mid-puzzleโthe game still feels like a RE clone with a prehistoric skin.
There are positives. The eerie facility setting works, and the creepy music keeps the tension high. The Third Energy time displacement plot is strange but interesting, and some of the puzzles are genuinely cleverโmaybe even better than what we saw in RE1/2. The core gameplay does improve on Resident Evil in some ways, but it's held back by some seriously frustrating design choices.
Weapons feel incredibly weak, and the enemies are absurdly spongey. Raptors just eat bullets for breakfast, and worse still, they randomly respawn off-screen seconds after clearing a room, ruining any sense of control or progression. The clunky controls and slow menus donโt help either. The inventory system is unnecessarily complicatedโitโs like they took REโs system and just made it worse for no reason. Trying to access the map or switch items takes way too many clicks.
The voice acting is passable at best, but the slow start and excessive backtracking drag things down. Itโs easy to get lost and even easier to lose interest. The uniqueness suffers tooโitโs hard not to feel like this is just RE with dinosaurs, and that lack of identity hurts its long-term impact.
If Capcom ever decided to remake this, theyโd need to overhaul a lot. From controls and mechanics to inventory and combat pacingโit would need serious work to stand up today. As it stands, this revisit was more of a dull, frustrating slog than the nostalgic return I was hoping for.
Glad I played it againโbut I wonโt be doing it a second time.
MrFreeze2244
๐ซ๐๐๐ก๐ข ๐๐ฅ๐๐ฆ๐๐ฆ (๐ญ๐ต๐ต๐ต) ๐ฅ๐๐ฉ๐๐๐ช๐ซ
This one holds a lot of personal memories for me. I remember being a kid, sitting on the floor with the controller in hand, while my dad read the walkthrough aloud to guide me through the game. Itโs a nostalgic experience Iโll always cherishโeven if the actual game didnโt quite live up to what I remembered.
Dino Crisis was created by Shinji Mikami, the same guy behind Resident Evil, so naturally the comparisons are everywhere. And while dinosaurs do feel faster and more dangerous than zombiesโlike raptors smashing through windows mid-puzzleโthe game still feels like a RE clone with a prehistoric skin.
There are positives. The eerie facility setting works, and the creepy music keeps the tension high. The Third Energy time displacement plot is strange but interesting, and some of the puzzles are genuinely cleverโmaybe even better than what we saw in RE1/2. The core gameplay does improve on Resident Evil in some ways, but it's held back by some seriously frustrating design choices.
Weapons feel incredibly weak, and the enemies are absurdly spongey. Raptors just eat bullets for breakfast, and worse still, they randomly respawn off-screen seconds after clearing a room, ruining any sense of control or progression. The clunky controls and slow menus donโt help either. The inventory system is unnecessarily complicatedโitโs like they took REโs system and just made it worse for no reason. Trying to access the map or switch items takes way too many clicks.
The voice acting is passable at best, but the slow start and excessive backtracking drag things down. Itโs easy to get lost and even easier to lose interest. The uniqueness suffers tooโitโs hard not to feel like this is just RE with dinosaurs, and that lack of identity hurts its long-term impact.
If Capcom ever decided to remake this, theyโd need to overhaul a lot. From controls and mechanics to inventory and combat pacingโit would need serious work to stand up today. As it stands, this revisit was more of a dull, frustrating slog than the nostalgic return I was hoping for.
Glad I played it againโbut I wonโt be doing it a second time.
๐ก๐ผ๐ ๐๐ฒ๐ฟ๐ฟ๐ถ๐ฏ๐น๐ฒโฆ ๐ท๐๐๐ ๐ฑ๐ถ๐๐ฎ๐ฝ๐ฝ๐ผ๐ถ๐ป๐๐ถ๐ป๐ด, ๐ฎ๐ป๐ฑ ๐ฐ๐น๐ฒ๐ฎ๐ฟ๐น๐ ๐๐๐๐ฐ๐ธ ๐ถ๐ป ๐๐ต๐ฒ ๐๐ต๐ฎ๐ฑ๐ผ๐ ๐ผ๐ณ ๐ฅ๐ฒ๐๐ถ๐ฑ๐ฒ๐ป๐ ๐๐๐ถ๐น.
๐ฐ.๐ฑ/๐ญ๐ฌ
1 week ago | [YT] | 38