Resident Evil 2 was actually the first RE game I ever played as a kid, though I only ever did Leon A back then. This time I went with the Claire A / Leon B route, since thatโs the canon scenarioโand honestly, I think itโs a solid improvement over the original game in nearly every way.
The music and atmosphere were noticeably better. The RPD station made for a great settingโtight corridors, memorable locations, and a strong blend of puzzles and exploration. It does a great job keeping the tension high throughout the runtime, and the pacing felt spot on. Nothing overstayed its welcome or dragged on unnecessarily, which is rare for older games.
The map system was slightly improvedโit now highlights doors that correspond to your keys, making navigation a little easier. That said, they weirdly made it more annoying to access: instead of a quick button press like in RE1, you have to go through the inventory first, then scroll to the map. A small thing, but still a step back in that one area.
Combat felt a little tougher this time around since RE2 removes the auto-aim assist from the first game, making it trickier to land clean shots. But itโs manageable and adds to the tension. The scares are still there, the sound design is strong, and the game keeps you on edge with that classic survival horror vibe throughout.
Multiple scenarios, NG+ potential, alternate outcomesโitโs packed with replay value for a PS1-era title. Best of the original trilogy in my opinion. Well made, well paced, and still holds up.
MrFreeze2244
๐ซ๐ฅ๐๐ฆ๐๐๐๐ก๐ง ๐๐ฉ๐๐ ๐ฎ (๐ญ๐ต๐ต๐ด) ๐ฅ๐๐ฉ๐๐๐ช๐ซ
Resident Evil 2 was actually the first RE game I ever played as a kid, though I only ever did Leon A back then. This time I went with the Claire A / Leon B route, since thatโs the canon scenarioโand honestly, I think itโs a solid improvement over the original game in nearly every way.
The music and atmosphere were noticeably better. The RPD station made for a great settingโtight corridors, memorable locations, and a strong blend of puzzles and exploration. It does a great job keeping the tension high throughout the runtime, and the pacing felt spot on. Nothing overstayed its welcome or dragged on unnecessarily, which is rare for older games.
The map system was slightly improvedโit now highlights doors that correspond to your keys, making navigation a little easier. That said, they weirdly made it more annoying to access: instead of a quick button press like in RE1, you have to go through the inventory first, then scroll to the map. A small thing, but still a step back in that one area.
Combat felt a little tougher this time around since RE2 removes the auto-aim assist from the first game, making it trickier to land clean shots. But itโs manageable and adds to the tension. The scares are still there, the sound design is strong, and the game keeps you on edge with that classic survival horror vibe throughout.
Multiple scenarios, NG+ potential, alternate outcomesโitโs packed with replay value for a PS1-era title. Best of the original trilogy in my opinion. Well made, well paced, and still holds up.
๐๐น๐ฎ๐๐๐ถ๐ฐ ๐๐๐ฟ๐๐ถ๐๐ฎ๐น ๐ต๐ผ๐ฟ๐ฟ๐ผ๐ฟ ๐ฎ๐ ๐ถ๐๐ ๐ฏ๐ฒ๐๐. ๐ ๐๐๐ฒ๐ฝ ๐ณ๐ผ๐ฟ๐๐ฎ๐ฟ๐ฑ ๐ณ๐ฟ๐ผ๐บ ๐ฅ๐๐ญ ๐ถ๐ป ๐ป๐ฒ๐ฎ๐ฟ๐น๐ ๐ฒ๐๐ฒ๐ฟ๐ ๐๐ฎ๐.
๐ด/๐ญ๐ฌ
๐๐๐๐๐๐๐๐๐๐
1 week ago | [YT] | 63