I started Blender at 19 with zero experience.

3 years of learning hard surface. 2 years teaching it.
Built two Blender tools from scratch — MatricX Pro &
MatricX Bake — because the existing tools weren't fast enough.

This channel is everything I wish existed when I started:
hard surface modeling, procedural texturing, game asset
workflows, and honest breakdowns of how things are made.

If you're serious about 3D — this is your place.

For business & collaboration.
e-mail: contact.eidosedge@gmail.com



EidosEdge

Created with MatricX pro.

Back in times, when I scrolling through artstation profiles, I have no idea how they create realistic texture, i think, it's substance, it takes time, I rather Focus on modeling stuff.

Now, I think I put end to that, texture can be handled to MatricX pro, I still focus on modeling anyway 😁

2 months ago |[YT] | 10

EidosEdge

Hey I'm back.

It's been so long, me working on a project and making content, I was actually disconnected from 3d stuff and focused coding & upgrading MatricX.


You know that, I'm offering MatricX pro & MatricX bake,
In those 18 days time period, I locked in and purely focus on making the addon better and more valuable.


Now, that MatricX 2.0 released and it changed the entire texturing workflow.

You get absolute insane texture, lot's of customisation, without spending time on node system or uv unwrap the model.

I know texture can be a huge time killer, I know how that feels and how important texturing is, that's why we build tool for you.


Have some time, check it out, use code: PRO20, for special discount, and it's valid for only 7 days.

eidosedge.gumroad.com/l/MatricX-PRO

And about content, it's comming, it better way.

2 months ago (edited) |[YT] | 14

EidosEdge

Hey GameDevs and 3D artist.

If you are someone who make 3d models and selling them online. You know that baking texture can feel boring and time-consuming.

You watch tutorials, making errors and abandoning your 3d asset creation.

I've been there and I struggle a lot to turning my blender node into game ready maps, so I build addon to solve the issue.

MatricX bake can simplify the baking process. Just within 2-3 mins, it Will deliver the clean maps for you.

Sounds interesting, watch this video: https://youtu.be/zuCY3tM8FTI?si=ll1G1...

2 months ago |[YT] | 5

EidosEdge

Learning new techniques to draw 2D sketches.

It takes 2 day's to get better at drawing in 3d perspective. As a reward, My wrist gets painful, because im using mouse to draw these sheets for the first time.

I never really working long, drawing 2D sketches. I think it's worth the effort.

2 months ago |[YT] | 13

EidosEdge

MatricX 1.6.0 is here's.

Hey everyone, hope you all having great fun. I'm Here to announce the new realised of MatricX 1.6.0 version.

This update completely change the old version. You get advanced node shaders that improve the quality of your materials.

Plus there is tons of features we added, if I share them all, this will takes pretty long.

So for information , visit this Link: linktr.ee/EidosEdgeDesign/

If you haven't purchased, this is the perfect time to get started. We running 10 days launching offer , so use the code: Eidos25 to get special discount.

I really appreciate your support, kinda mentally exhausted writing code, see you soon with a great content. 😁

3 months ago |[YT] | 17

EidosEdge

update on my mech design.

After few days of struggle, I finish my 3D sketch.

Unlike a vehicle, mech design are very hard to understand, because we don't get much real world references, and we need to put some work to come up with joints, functions etc...

I use ai to explain some of the parts, and have some chat to understand certain things, it's been very helpful, and some don't like to use ai, that's good, but for me it's useful. 🙂

3 months ago |[YT] | 14

EidosEdge

Upcoming. . . .


I pick One of the mech from my 2d sketch canvas, i think this mech has high potential and also grab my attention.

Rest will follow, but this is my next 3D concept design.

Lemme me know what you think!

3 months ago |[YT] | 10

EidosEdge

Getting Better at 2D art.

3 months ago |[YT] | 13

EidosEdge

Final Render.

This is my first proper concept vehicle design. Lemme know in the comments what you think?

3 months ago |[YT] | 19

EidosEdge

What Help Me When I'm Not sure what to do next?

As a concept artist, it's a common problem that when you design a model, and it's half done or you just finished the block out, and you don't know how to complete!

You must need to find why you can't continue? In Most cases, the answer is, you don't have clear vision or information.

So, you need to find references on what you confused most, it can be suspension, or connection, whatever, find, put into references board and start working.

The references board is not fixed, i started with 15 references, now it's 50, i don't know if it's reach 100!

Initially, you need more references to understand details.

3 months ago (edited) |[YT] | 16