I started Blender at 19 with zero experience.
3 years of learning hard surface. 2 years teaching it.
Built two Blender tools from scratch — MatricX Pro &
MatricX Bake — because the existing tools weren't fast enough.
This channel is everything I wish existed when I started:
hard surface modeling, procedural texturing, game asset
workflows, and honest breakdowns of how things are made.
If you're serious about 3D — this is your place.
For business & collaboration.
e-mail: contact.eidosedge@gmail.com
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