I explore how video games use (and misuse) real history, from ancient Greece to medieval Europe and early modern mysteries.
Expect deep-dive analysis of Fallout: New Vegas, Pentiment, Assassin’s Creed, and other titles that use real historical elements as part of their story and setting, plus occasional commentary on VR archaeology and immersive reconstructions from my independent project, ArchaeoXR.
If you love hidden details, historical accuracy, or smart storytelling in games… welcome.
When I'm not arguing about whether Assassin's Creed Odyssey botched Aspacia's character, or if Caesar in Fallout: New Vegas can speak Latin properly, I publish research on AI infrastructure economics at threadbaire.com.
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