“”””Artist””””
Name’s Logan, I’m a pixel artist, game developer, video creator, wannabe musician, wannabe animator, wannabe voice actor, wannabe writer and the chairman of the Democratic People’s Republic of Florida who just posts whatever whenever and you will enjoy or you’ll have a friendly visit to your home :)
MY VIDEOS ARE NOT MONETIZED, FEEL FREE TO USE AN ADBLOCKER WHILE YOU’RE ON MY CHANNEL
Morbid Minded Maniac
I made a comic based on the game Peak
1 month ago | [YT] | 1
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Morbid Minded Maniac
Ok (Spoilers) review for Hollow Knight: Silksong
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+The gameplay is still on-point, the combat is really fun, the exploring an uncovering the world still feels as great as the first game, some of the mechanics are clearly re-used from the first game (And that’s fine), but some are re-invented just enough to be interesting despite feeling similar, like the dash being turned into a sprint (Which turns into a dash if you’re airborne) is so much cooler and feels much smoother than the first game where the fastest you could go was just by spamming dash, and the complete re-invention of the charms system into the crest and tools system was really cool
+The graphics are beautiful
+The music is great, but to be honest, not nearly as memorable as the first game’s soundtrack in my opinion (Though I’m CERTAIN it will grow on me)
-While I think the game is mostly challenging in a good way and it deserves to be harder than the first, I thought that the amount of double damage enemies could get ridiculous at times, the big hefty enemies are fine, but for example, the dog-lookin’ bugs on Sinner’s Road or those chomping maggots in the worm ways feel like they have ABSOLUTELY NO RIGHT to deal double damage and it feels like a lazy way to make the game harder
-The amount of flying enemies can be annoying at times, I can see from a game design perspective that it was supposed to exist with the new throwing weapons, but I think it teeters too far in the enemy direction (Definitely not just because I use thread storm too much instead of silk spear)
So overall, fantastic game and if you’re a fan of this kind of game I wholeheartedly recomme-
Wait a second, I forgot something
- - - -No SHAW!
0/10 garbage shoulda called it Stinksong
2 months ago | [YT] | 7
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Morbid Minded Maniac
CHOMP CRONCH CRONCH MMM DELICIOUS
3 months ago | [YT] | 0
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Morbid Minded Maniac
Hurricane Milton whooped our asses (I'm alright, though)
1 year ago | [YT] | 12
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Morbid Minded Maniac
Not a video update, but check out this little rascal I found in our backyard fountain
1 year ago | [YT] | 8
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Morbid Minded Maniac
New video on the second channel
1 year ago | [YT] | 0
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Morbid Minded Maniac
[Future ULTRAKILL update spoilers on the second image]
Some stuff cooking right now
A Morbid Vault video about the Left 4 Dead 2 characters with a script half-way written and a plan for a cool intro hook, and it's gonna have more cartoons and animations and is the first video with a new style that I'm gonna try out
An updated ULTRAKILL weapon guide, with the sharpshooter revolver, the new weapons, and if that casket in 7-2 is an alternate version of a weapon, that's a total of 7 new things I gotta add to the guide, as well as rework some parts of the video to fix pacing (So for example, no more "This weapon is purchased at the shop" for each purchasable weapon)
And for those following the development of ANTI-HUMAN, I sorta changed my mind on how I'm going to release it, now I'm planning on finishing the last enemy sprites, add a new system called "Demi-soul" which charges up through melee damage and allows you to do some cool stuff, making one map along with the mode it comes with and then I RELEASE A DEMO OF IT JUST LIKE THAT, because I have no play testers besides myself, so I had an idea to release one map with 1 game mode to give everyone a taste of the gameplay and let people give feedback before working on a weapon upgrade and swappable attack types system along with more maps and modes that will come with the full arcade version of the game
Basically, THE FIRST PUBLIC PLAYABLE VERSION OF ANTI-HUMAN *MIGHT* BE OUT IN THE NEXT FEW MONTHS
WOO
1 year ago (edited) | [YT] | 20
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Morbid Minded Maniac
Hey guys, I'm a freakin' skull now.
This is not a late April fools joke.
No seriously, as much as I liked my little M logo, I thought people would connect with my channel better (For lack of a better term) if it was represented by an actual character instead of just a logo or a letter, so I made this because I was bored
also because I'm getting into drawing and am absolutely gonna make more drawings and animations in my videos and thought it'd be a memorable gimmick to have all of my characters be skeletons, here's a couple of sketches, the last one is a sneek peak at an upcoming video.
1 year ago (edited) | [YT] | 8
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Morbid Minded Maniac
One day when I was just 15 years old, I randomly decided to upload a meme about scout's clapping ass cheeks. 5 years later, I can almost drink legally and this channel has 3.4M views and 11K of you loyal subjects, and has mutated into a channel where I upload more ambitious projects, and has lit a creative spark that got me working on projects outside of YouTube, including a freakin' video game.
Thanks for sticking around for all this time, here's to 5 more years.
1 year ago | [YT] | 21
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Morbid Minded Maniac
I'm gonna try this darn fangled "Premiere" thing for the first time
New video tomorrow
2 years ago | [YT] | 10
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