Ok (Spoilers) review for Hollow Knight: Silksong - - - - - - - - +The gameplay is still on-point, the combat is really fun, the exploring an uncovering the world still feels as great as the first game, some of the mechanics are clearly re-used from the first game (And that’s fine), but some are re-invented just enough to be interesting despite feeling similar, like the dash being turned into a sprint (Which turns into a dash if you’re airborne) is so much cooler and feels much smoother than the first game where the fastest you could go was just by spamming dash, and the complete re-invention of the charms system into the crest and tools system was really cool +The graphics are beautiful +The music is great, but to be honest, not nearly as memorable as the first game’s soundtrack in my opinion (Though I’m CERTAIN it will grow on me) -While I think the game is mostly challenging in a good way and it deserves to be harder than the first, I thought that the amount of double damage enemies could get ridiculous at times, the big hefty enemies are fine, but for example, the dog-lookin’ bugs on Sinner’s Road or those chomping maggots in the worm ways feel like they have ABSOLUTELY NO RIGHT to deal double damage and it feels like a lazy way to make the game harder -The amount of flying enemies can be annoying at times, I can see from a game design perspective that it was supposed to exist with the new throwing weapons, but I think it teeters too far in the enemy direction (Definitely not just because I use thread storm too much instead of silk spear)
So overall, fantastic game and if you’re a fan of this kind of game I wholeheartedly recomme- Wait a second, I forgot something
Morbid Minded Maniac
Ok (Spoilers) review for Hollow Knight: Silksong
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+The gameplay is still on-point, the combat is really fun, the exploring an uncovering the world still feels as great as the first game, some of the mechanics are clearly re-used from the first game (And that’s fine), but some are re-invented just enough to be interesting despite feeling similar, like the dash being turned into a sprint (Which turns into a dash if you’re airborne) is so much cooler and feels much smoother than the first game where the fastest you could go was just by spamming dash, and the complete re-invention of the charms system into the crest and tools system was really cool
+The graphics are beautiful
+The music is great, but to be honest, not nearly as memorable as the first game’s soundtrack in my opinion (Though I’m CERTAIN it will grow on me)
-While I think the game is mostly challenging in a good way and it deserves to be harder than the first, I thought that the amount of double damage enemies could get ridiculous at times, the big hefty enemies are fine, but for example, the dog-lookin’ bugs on Sinner’s Road or those chomping maggots in the worm ways feel like they have ABSOLUTELY NO RIGHT to deal double damage and it feels like a lazy way to make the game harder
-The amount of flying enemies can be annoying at times, I can see from a game design perspective that it was supposed to exist with the new throwing weapons, but I think it teeters too far in the enemy direction (Definitely not just because I use thread storm too much instead of silk spear)
So overall, fantastic game and if you’re a fan of this kind of game I wholeheartedly recomme-
Wait a second, I forgot something
- - - -No SHAW!
0/10 garbage shoulda called it Stinksong
2 months ago | [YT] | 7