[Future ULTRAKILL update spoilers on the second image]
Some stuff cooking right now
A Morbid Vault video about the Left 4 Dead 2 characters with a script half-way written and a plan for a cool intro hook, and it's gonna have more cartoons and animations and is the first video with a new style that I'm gonna try out
An updated ULTRAKILL weapon guide, with the sharpshooter revolver, the new weapons, and if that casket in 7-2 is an alternate version of a weapon, that's a total of 7 new things I gotta add to the guide, as well as rework some parts of the video to fix pacing (So for example, no more "This weapon is purchased at the shop" for each purchasable weapon)
And for those following the development of ANTI-HUMAN, I sorta changed my mind on how I'm going to release it, now I'm planning on finishing the last enemy sprites, add a new system called "Demi-soul" which charges up through melee damage and allows you to do some cool stuff, making one map along with the mode it comes with and then I RELEASE A DEMO OF IT JUST LIKE THAT, because I have no play testers besides myself, so I had an idea to release one map with 1 game mode to give everyone a taste of the gameplay and let people give feedback before working on a weapon upgrade and swappable attack types system along with more maps and modes that will come with the full arcade version of the game
Basically, THE FIRST PUBLIC PLAYABLE VERSION OF ANTI-HUMAN *MIGHT* BE OUT IN THE NEXT FEW MONTHS
Morbid Minded Maniac
[Future ULTRAKILL update spoilers on the second image]
Some stuff cooking right now
A Morbid Vault video about the Left 4 Dead 2 characters with a script half-way written and a plan for a cool intro hook, and it's gonna have more cartoons and animations and is the first video with a new style that I'm gonna try out
An updated ULTRAKILL weapon guide, with the sharpshooter revolver, the new weapons, and if that casket in 7-2 is an alternate version of a weapon, that's a total of 7 new things I gotta add to the guide, as well as rework some parts of the video to fix pacing (So for example, no more "This weapon is purchased at the shop" for each purchasable weapon)
And for those following the development of ANTI-HUMAN, I sorta changed my mind on how I'm going to release it, now I'm planning on finishing the last enemy sprites, add a new system called "Demi-soul" which charges up through melee damage and allows you to do some cool stuff, making one map along with the mode it comes with and then I RELEASE A DEMO OF IT JUST LIKE THAT, because I have no play testers besides myself, so I had an idea to release one map with 1 game mode to give everyone a taste of the gameplay and let people give feedback before working on a weapon upgrade and swappable attack types system along with more maps and modes that will come with the full arcade version of the game
Basically, THE FIRST PUBLIC PLAYABLE VERSION OF ANTI-HUMAN *MIGHT* BE OUT IN THE NEXT FEW MONTHS
WOO
1 year ago (edited) | [YT] | 20