LIVE THE LIFE OF A WILD WOLF!
WolfQuest is game about wolf ecology in Yellowstone National Park. You are a gray wolf dispersed from your natal pack and on your own – to hunt, explore, find a mate and form your own pack to raise up a new family. Can you and your little pack survive the trials of the wild?
WolfQuest: Anniversary Edition is available for PC/Mac on Steam and itch.io. Purchase the game or learn more at www.wolfquest.org
WolfQuest
WolfQuest: Anniversary Edition is 34% off on Steam as part of Steam's Animal Fest!
If you've got WolfQuest on your wish list, here is your chance to save a few bucks. Or gift it to a friend!
Lots of other great animal-focused games are on sale too!
The sale runs November 10 @10am PST to November 17 @10am PST.
1 month ago | [YT] | 1,209
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WolfQuest
Please take a moment to write a review on Steam.
Great ratings and positive reviews from our fabulous player community make a huge difference to WolfQuest development.
We appreciate all the ways players support WolfQuest. We truly wouldn't be here doing this without you!
3 months ago | [YT] | 1,906
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WolfQuest
Multiplayer Shut Down on WolfQuest Classic (v2.7)
Multiplayer for WolfQuest Classic (v2.7) is no longer available due to new new security protocols on the server. The single-player game will continue to work and the game remains available on the iOS App Store and is still included if you purchase WolfQuest: Anniversary Edition for PC/Mac. We apologize for these changes, but technology marches on and with code dating back to 2007, it's no longer possible to continue supporting WQ 2.7 multiplayer.
8 months ago | [YT] | 1,272
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WolfQuest
No devblog today -- we've been too busy making progress with the Saga! But here's a peek at one new thing.... Our last devblog showed the toads and voles that pups can start practicing their hunting skills on in July. In August, pups have grown and can tackle somewhat larger prey -- Uinta ground squirrels! These rodents hibernate for over half the year, emerging in spring to reproduce, and returning to hibernation in August. However, the young squirrels born that year stay above ground for several more weeks to fatten up for the winter, and they make perfect practice prey for your pups. (Uinta model and animations by Stynsour Throne)
1 year ago | [YT] | 2,178
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WolfQuest
No devblog today -- we've been too busy making progress with the Saga! But here's a peek at one new thing.... Our last devblog showed the toads and voles that pups can start practicing their hunting skills on in July. In August, pups have grown and can tackle somewhat larger prey -- Uinta ground squirrels! These rodents hibernate for over half the year, emerging in spring to reproduce, and returning to hibernation in August. However, the young squirrels born that year stay above ground for several more weeks to fatten up for the winter, and they make perfect practice prey for your pups. (Uinta model and animations by Stynsour Throne)
1 year ago (edited) | [YT] | 164
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WolfQuest
WolfQuest is ON SALE on Steam April 22-29. Happy Earth Day!
WolfQuest: Anniversary Edition is 25% off on Steam as part of the Earth Appreciation Festival 2024.
If you've got WolfQuest on your wish list, this is a rare opportunity to save a few bucks. Or gift it to a friend!
Lots of other great Earth-themed games are on sale too. Sale ends April 29th.
1 year ago | [YT] | 1,506
View 30 replies
WolfQuest
Please take a moment to write a review on Steam.
Great ratings and positive reviews from our fabulous player community make a huge difference to WolfQuest development.
We appreciate all the ways players support WolfQuest. We truly wouldn't be here doing this without you!
1 year ago | [YT] | 1,705
View 56 replies
WolfQuest
v1.1.1f - Released 5 January 2024
NEW:
* In Game Settings: Audio, new toggle for Eating Noises (actually added in v1.1.1 in December).
* Known Wolves: Keyboard shortcut added, press K key to open this panel directly.
* Improved blocking functionality: On the Account: Friends panel, you can now search for a username and then either send them a friend request, or block them (so you can block someone without getting a friend request from them first). And in multiplayer games, the wolf Info tab has now Block button.
* When set in the main menu, Mate Permadeath and Difficulty settings are remembered when starting games in the future.
* Account panel: New "Sync Now" button to manually sync files with cloud.
BUGS FIXED:
* Multiplayer achievements that require raising pups to summertime fail to unlock when they should. (If you have an Endless Summer save from such a game where you should have earned one of those achievements, load it and it'll be unlocked.)
* Known Wolves panel: After your mate dies, under Departed Wolves they are listed as traveling to another map with another mate. (This fix is not retroactive.)
* Known Wolves panel: Sometimes dispersals switch to another origin pack if you reject them after courtship.
* Known Wolves panel: When toggling Dead Wolves option, the rows of just-disbanded pack will overlap those for an active pack.
* Known Wolves panel: In certain cases, wolf nickname can't be edited.
* Multiplayer: One player can select and edit wolf bio text for another player (but changes aren't saved)
* Multiplayer: Wolf nametag is not displayed for dead wolves waiting to revive.
* Multiplayer: If client player-wolf only has birth name-number, no nickname, it stalls when joining a game.
* Camera FOV (field of view) switches to normal when game is paused, regardless of current FOV.
* Some pronghorn carcasses appear to inflate some while being consumed.
* Rejected trial mate can't accept that you're just not that into them.
* Occasionally the text for the mate bio in Pack Info isn't displayed, because the panel is scrolled out of view.
* Player's previous home hex remains after pack takes over a disbanded pack's home hex, resulting in two homes for the player pack.
* Occasionally the mate gets stuck going in circles, unable to decide between socializing with pups who are near some food, and moving away from that food.
* When away from the den, woofing at mate to go home also tells pups to go into the den.
* Pup keeps "circling" predators even after the predator moves away.
* When loading very old saves, player-wolf with dead mate and living pups is given Dispersal role instead of Courtable Breeder role.
* Issues with Add/Remove Favorite emote button on some display resolutions.
* Courtship stalls out in certain circumstances.
* Mate does not close eyes when howling.
* Sometimes beaver swims through air above water surface.
* Slough Creek: Small ranger cabin has pink floor inside.
* A few den pathfinding issues.
* Terrain issues.
We release patches (fixes) and updates frequently. The game updates itself automatically when you launch.
1 year ago | [YT] | 1,054
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WolfQuest
GAME UPDATE v1.1.1 - Released 19 December 2023
NEW: Persistent Packs
Rival packs now have lives of their own: growing, shrinking, and changing over the course of years. Most of this is invisible to players, but should make the game feel more realistic.
* When packs lose a pack leader (breeder), the remaining leader must find a mate soon or the pack will disband.
* If a pack disbands, a new pack will soon move in to claim that vacancy on the territory map.
* If you Jump Ahead to Next Year, rival territories will show accumulated change.
* The new Known Wolves panel in Pack Info lists rival and dispersal wolves that the player has encountered. The player can give any of those wolves a nickname there.
* In multiplayer, NPC wolves are known to the pack as a group, not to individual players, so they'll be listed for everyone if any player has encounterd them.
Existing saves will be upgraded to the new system when loaded.
NEW: Moving to another map.
* When you do not have any young pups, you can travel from one Yellowstone map to another (so currently only AM<>SC).
* To do so, go to border area indicated on the World Map and you'll be asked if you want to travel to the other map.
* This is currently only in single-player; we're working on multiplayer but unsure when it'll be ready.
IMPROVEMENTS:
* Lost River DLC: Holiday decorations added.
* When ungulate is doing standing defense, added a half-second delay before ungulate can kick wolf after wolf drops off from a bite-hold.
* Sometimes pup appear to freeze during predator attacks -- they're actually just standing still, watching the predator, but now they will slowly circle the attacker so they don't appear to be frozen.
* Lost River: Some revisions to feral dog spawning to have more variety in pack composition and reduce odds of den raids by them.
* "Den Flooded" popup only appears now when player is at home, to avoid issues with pups and flooded den when player is away from home.
* When looking for a mate, dispersals within 2.5km now show even if alone (previously was only if in groups of two or more).
* Some pup coat colors tweaked to match older pup coats.
* Rearranged buttons in End Ironwolf Run to make "End Run" (and delete Ironwolf save) less likely.
* Multiplayer: Increased the affinity multiplier for larger numbers of player-wolves in Story mode.
* Added on-map label for going to other YNP map.
* Reduced/eliminated the cause of some lag spikes, especially around NPC animals.
* Added black border to other game maps.
* Made pack name always editable in Pack Info
* Added more debugging for problems with display resolution/fullscreen switching unexpectedly -- please report if you have any problems staying in your selected display mode.
* Shortened the clumsy walk phase for young pups.
BUGS FIXED:
* When players sends mate back to homesite, mate stops just short of the homesite area, so pups do not come out of the den or tall grass.
* Pups still sometimes twitch when trying to get to food.
* When picking up a meat chunk, mate prevents player-wolf from eating for a moment.
* Multiplayer: In certain circumstances, too many rival wolves are spawned.
* Missing animation when some feral dogs attack player-wolf (might cause game crash?)
* Sometimes you can't pick up a skull.
* Lost River: Pup killed by dog doesn't unlock Natural Selection achievement.
* Lost River: Sometimes mate won't exit ranch area when player does.
* Sometimes pups ignore a moose calf carcass.
* Slough Creek: Terrain lacks texturing in Early Spring on Very Low terrain quality.
* Improved Avert Gaze emote when wolf is sitting or lying down.
* Multiplayer: Favorite Parent system bugs (switching parents is unreliable, pups do not follow their favorite parents during journeys, nor do they go greet their new favorite parents when they switch).
* Controller: Pressing controller button to close notifications can also trigger a wolf action.
* Display mode (windowed/fullscreen) settings switch unexpectedly.
* Woof command can't be canceled with a squeak.
* Beavers run in circles when trying to pick up a stick.
* In certain situations, mate gets stuck when trying to leave for hunting.
* Wolf spawns on top of boulder when jumping ahead at a few rendezvous sites.
* Changing between Basic and Enhanced Sky & Vegetation modes sometimes renders wrong season for grass.
* Pathfinding issues at a couple dens.
* Slough Creek coyote den has wrong scent glow.
* Some rocks at Amethyst rock den always have the wet look.
* Lost River: Terrain gap in far corner of the map.
* When starting new game in Amethyst with a mate, waterfalls are both frozen and liquid.
* In springtime, Amethyst beaver dens are underwater.
* At one SC rock den, you're forced to put down an object when entering the den, but can't reach it to pick it up again.
* Sometimes mate does not do eating animation when eating.
* In very particular situations, mate will pick up pup and walk away and return to home site.
* Glitches can occur if you pick up a pup while it's walking into the den to go to sleep.
* Portable Picnic achievement doesn't recognize pronghorn fawn.
* Pups standing around meat chunks and won't eat.
* When jumping ahead to next year, "Survival of the Pack" is listed as the current quest instead of "Establish Territory".
* Spike elk antler floats above ground.
* Bison do damage before playing their attack animations.
* Mate fails to put pup in den after being summoned to hunt.
* Several issues with pathfinding around dens.
* Various minor issues with terrain.
_________________________________________
See all patch notes at: support.wolfquest.org/
1 year ago | [YT] | 1,266
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WolfQuest
WolfQuest Soundtrack: Minor Update
We've updated the WolfQuest Original Soundtrack DLC (and the Music Extras from 2.7, which is identical):
Added "Carmella's Theme" (which plays when you find the lost dog in Lost River).
Updated "Home Sweet Home" (which was missing the lead guitar!).
Corrected the order of two tracks ("Danger at the Den" and "Playful Pups," which certainly could be confusing)
On Steam, these changes might update automatically, or you might need to prompt them by going to the Soundtrack (in your Steam Library) Properties, then Installed Files, then click "Verify this soundtrack's files are installed correctly).
If you purchased it on itch.io, go to your download page for the Music Extras and download the zip archive again.
2 years ago | [YT] | 1,441
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