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Masahiro Sakurai on Creating Games | 257 videos | Updated 8 months ago
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46:14

Masahiro Sakurai on Creating Games: Finale Special

Masahiro Sakurai on Creating Games

3:10

Up is Down, and Down is Up [Work Ethic]

Masahiro Sakurai on Creating Games

9:39

Mr. Iwata [Grab Bag]

Masahiro Sakurai on Creating Games

2:23

A Director’s Job is to Trim [Team Management]

Masahiro Sakurai on Creating Games

2:26

No Masterpiece Has Bad Audio [Audio]

Masahiro Sakurai on Creating Games

2:34

Give Yourself a Handicap When Balancing Your Game [Game Essence]

Masahiro Sakurai on Creating Games

2:42

What Happens When You Shift the Center of Gravity? [Design Specifics]

Masahiro Sakurai on Creating Games

3:24

HUDs [UI]

Masahiro Sakurai on Creating Games

9:55

Odds and Ends of Supervising: Sora Edition [Graphics]

Masahiro Sakurai on Creating Games

5:01

CRT Displays [Grab Bag]

Masahiro Sakurai on Creating Games

3:27

Rotation on Two Axes [Animation]

Masahiro Sakurai on Creating Games

2:49

Be Mindful of the Time Players are Giving You [Planning & Game Design]

Masahiro Sakurai on Creating Games

2:47

Never Get Into Fights [Work Ethic]

Masahiro Sakurai on Creating Games

2:10

Elementary School Play Testers [Team Management]

Masahiro Sakurai on Creating Games

2:52

Amplify Both Strengths and Weaknesses [Game Essence]

Masahiro Sakurai on Creating Games

2:41

Speedy Screen Transitions [Design Specifics]

Masahiro Sakurai on Creating Games

5:58

Smash Bros. DOJO!! [Marketing]

Masahiro Sakurai on Creating Games

4:40

The Limitations of Particle Effects [Effects]

Masahiro Sakurai on Creating Games

2:41

Establishing Characters Through Their Design [Graphics]

Masahiro Sakurai on Creating Games

2:59

Being Kind to Beginners [Planning & Game Design]

Masahiro Sakurai on Creating Games

2:28

Turning Anything Into a Competitive Game [Grab Bag]

Masahiro Sakurai on Creating Games

2:34

Making Things Clear, Even Without Words [UI]

Masahiro Sakurai on Creating Games

6:14

Famicom and NES Audio [Audio]

Masahiro Sakurai on Creating Games

2:41

How Good Were the Player’s Actions? [Game Essence]

Masahiro Sakurai on Creating Games

2:45

When Ideas Won't Come [Work Ethic]

Masahiro Sakurai on Creating Games

3:12

The Limitations of Skeletons [Animation]

Masahiro Sakurai on Creating Games

2:49

Start with the Climax [Planning & Game Design]

Masahiro Sakurai on Creating Games

4:04

Directors and Producers [Team Management]

Masahiro Sakurai on Creating Games

3:01

In-Game Cutscenes [Planning & Game Design]

Masahiro Sakurai on Creating Games

3:04

Manga-like Visuals [Graphics]

Masahiro Sakurai on Creating Games

3:58

Online Updates [Design Specifics]

Masahiro Sakurai on Creating Games

2:55

Game Essence in Strategy Games [Game Essence]

Masahiro Sakurai on Creating Games

2:32

Adding Help Text to Menus [UI]

Masahiro Sakurai on Creating Games

3:09

Echo Chambers [Work Ethic]

Masahiro Sakurai on Creating Games

7:14

Gameplay as Part of a Live Performance [Grab Bag]

Masahiro Sakurai on Creating Games

4:23

Targeting and Market Research [Marketing]

Masahiro Sakurai on Creating Games

2:42

Always Keep Attack Collision in Mind [Animation]

Masahiro Sakurai on Creating Games

4:25

All to Destroy One Wall [Graphics]

Masahiro Sakurai on Creating Games

4:12

Flashing Effects [Effects]

Masahiro Sakurai on Creating Games

2:58

Using Other Songs for Audio Reference [Audio]

Masahiro Sakurai on Creating Games

5:06

Computer-Controlled Players [Planning & Game Design]

Masahiro Sakurai on Creating Games

3:32

Play Testing Keeps Going [Team Management]

Masahiro Sakurai on Creating Games

2:08

Mandatory Strategies and Strategic Balance [Game Essence]

Masahiro Sakurai on Creating Games

3:36

Average and Mediocre Are the Same Thing [Design Specifics]

Masahiro Sakurai on Creating Games

2:19

Transparency Features [Programming & Tech]

Masahiro Sakurai on Creating Games

9:36

Storage Tips [Grab Bag]

Masahiro Sakurai on Creating Games

2:30

Final Output [Graphics]

Masahiro Sakurai on Creating Games

2:55

A World with Less Color [Planning & Game Design]

Masahiro Sakurai on Creating Games

2:47

Better Than Not Being Able to Beat the Game [Game Essence]

Masahiro Sakurai on Creating Games

2:47

Say It, and It Might Come True [Work Ethic]

Masahiro Sakurai on Creating Games

2:59

Advancing Text [UI]

Masahiro Sakurai on Creating Games

2:10

Portraying Fingers [Animation]

Masahiro Sakurai on Creating Games

4:56

1986: The Year of Legend [Grab Bag]

Masahiro Sakurai on Creating Games

4:20

Bug Testing Systems [Team Management]

Masahiro Sakurai on Creating Games

2:39

Playing Games in Front of Other People [Marketing]

Masahiro Sakurai on Creating Games

3:37

Using Parameters to Establish Characters [Planning & Game Design]

Masahiro Sakurai on Creating Games

2:31

Making the Imaginary Feel Real [Graphics]

Masahiro Sakurai on Creating Games

2:01

Balancing Ambient Sounds [Audio]

Masahiro Sakurai on Creating Games

3:36

Making "Work" Games Fun [Game Essence]

Masahiro Sakurai on Creating Games

3:39

Handicap Systems [Design Specifics]

Masahiro Sakurai on Creating Games

2:04

Making Effects the Right Size [Effects]

Masahiro Sakurai on Creating Games

4:03

Presenting Scores [Planning & Design]

Masahiro Sakurai on Creating Games

2:44

A World Without Footprints [Grab Bag]

Masahiro Sakurai on Creating Games

3:23

Competition and Abundance [Work Ethic]

Masahiro Sakurai on Creating Games

3:20

Button Settings [UI]

Masahiro Sakurai on Creating Games

2:09

Crafting “Similar” Games [Planning & Game Design]

Masahiro Sakurai on Creating Games

2:43

Debug Mode [Programming & Tech]

Masahiro Sakurai on Creating Games

3:04

Animation Blending [Animation]

Masahiro Sakurai on Creating Games

2:58

Game Essence in Action Games [Game Essence]

Masahiro Sakurai on Creating Games

2:30

Motion Blur [Graphics]

Masahiro Sakurai on Creating Games

2:31

Don’t Put Decisions Off [Team Management]

Masahiro Sakurai on Creating Games

2:12

Turning Gift-Giving Into a Game [Grab Bag]

Masahiro Sakurai on Creating Games

3:54

Randomness Spices Games Up [Design Specifics]

Masahiro Sakurai on Creating Games

3:49

Faithfulness Comes First in Licensed Games [Game Essence]

Masahiro Sakurai on Creating Games

2:58

Staying True to Your Concept [Work Ethic]

Masahiro Sakurai on Creating Games

2:30

Show the Actual Game! [Marketing]

Masahiro Sakurai on Creating Games

3:02

Giving Feedback for Sound Effects [Audio]

Masahiro Sakurai on Creating Games

2:28

Dealing With Color Disparity [Graphics]

Masahiro Sakurai on Creating Games

4:10

Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

Masahiro Sakurai on Creating Games

3:31

Customization Lets Your Imagination Play [Planning & Game Design]

Masahiro Sakurai on Creating Games

3:01

Flipped Animation [Animation]

Masahiro Sakurai on Creating Games

2:22

Let Them Skip, Let Them Pause [UI]

Masahiro Sakurai on Creating Games

3:59

Blade Trails [Effects]

Masahiro Sakurai on Creating Games

3:50

What is “Play”? [Game Essence]

Masahiro Sakurai on Creating Games

3:03

Finish Everything Within the Day [Team Management]

Masahiro Sakurai on Creating Games

2:28

Creators Change, Too [Grab Bag]

Masahiro Sakurai on Creating Games

3:12

It’s Easier If They Already Know [Planning & Game Design]

Masahiro Sakurai on Creating Games

2:28

Making Things Look Miniature [Graphics]

Masahiro Sakurai on Creating Games

2:19

Teaching Players How to Play [Design Specifics]

Masahiro Sakurai on Creating Games

2:40

How Multiple People Work on One File [Programming & Tech]

Masahiro Sakurai on Creating Games

2:33

The Power of Suggestion [Work Ethic]

Masahiro Sakurai on Creating Games

3:15

The Pros and Cons of Leaderboards [Game Essence]

Masahiro Sakurai on Creating Games

2:49

I Want to Choose Fast! [UI]

Masahiro Sakurai on Creating Games

4:23

Game & Watch Designs [Grab Bag]

Masahiro Sakurai on Creating Games

3:00

Strong Attack, Light Reverb [Audio]

Masahiro Sakurai on Creating Games

2:22

Facial Animations [Animation]

Masahiro Sakurai on Creating Games

11:53

Odds and Ends of Supervising [Graphics]

Masahiro Sakurai on Creating Games

4:01

Making Sequels [Planning & Game Design]

Masahiro Sakurai on Creating Games

6:38

Fighter Reveal Videos [Marketing]

Masahiro Sakurai on Creating Games

3:40

Making Games as Part of a Company [Team Management]

Masahiro Sakurai on Creating Games

3:05

Avoiding Comparison [Planning & Game Design]

Masahiro Sakurai on Creating Games

12:24

Super Smash Bros. Ultimate [Game Concepts]

Masahiro Sakurai on Creating Games

4:56

The Shoryuken Command [Game Essence]

Masahiro Sakurai on Creating Games

2:41

The Majority Shouldn't Always Rule [Work Ethic]

Masahiro Sakurai on Creating Games

2:28

Flick Input [Design Specifics]

Masahiro Sakurai on Creating Games

2:08

Billboards [Effects]

Masahiro Sakurai on Creating Games

2:50

Do Graphics Impact Fun? [Graphics]

Masahiro Sakurai on Creating Games

5:10

Planning Your Game’s Rewards [Planning & Game Design]

Masahiro Sakurai on Creating Games

4:20

The Perils of Interpolation [Animation]

Masahiro Sakurai on Creating Games

4:44

Show and Tell: Some Rare Belongings [Grab Bag]

Masahiro Sakurai on Creating Games

4:02

More Game Essence Means Less Broad Appeal [Game Essence]

Masahiro Sakurai on Creating Games

2:17

Make Important Elements Bigger [UI]

Masahiro Sakurai on Creating Games

6:45

The Original Piece is Always Right [Audio]

Masahiro Sakurai on Creating Games

3:19

Knockback in Super Smash Bros. [Programming & Tech]

Masahiro Sakurai on Creating Games

2:44

Keep Your Internal Pressure High [Work Ethic]

Masahiro Sakurai on Creating Games

4:55

Official Websites [Marketing]

Masahiro Sakurai on Creating Games

4:11

Damage Animations [Animation]

Masahiro Sakurai on Creating Games

4:04

Unexpected Results [Design Specifics]

Masahiro Sakurai on Creating Games

3:01

Guidelines [Grab Bag]

Masahiro Sakurai on Creating Games

4:31

A Fight Between Live Action and Animation [Graphics]

Masahiro Sakurai on Creating Games

2:25

Staying Organized with Hierarchical Outlines [Planning & Game Design]

Masahiro Sakurai on Creating Games

4:27

Bug Testing Never Ends [Team Management]

Masahiro Sakurai on Creating Games

11:00

Super Smash Bros. for 3DS / Wii U [Game Concepts]

Masahiro Sakurai on Creating Games

2:42

Game Essence in Shooting Games [Game Essence]

Masahiro Sakurai on Creating Games

2:27

Color-Coding Your Game [UI]

Masahiro Sakurai on Creating Games

6:36

The Team Behind Super Smash Bros. Brawl [Grab Bag]

Masahiro Sakurai on Creating Games

4:50

Hit Marks [Effects]

Masahiro Sakurai on Creating Games

2:45

Unifying Visual Style [Graphics]

Masahiro Sakurai on Creating Games

3:27

Motion Sickness in 3D Games [Planning & Game Design]

Masahiro Sakurai on Creating Games

4:21

Is Your Game Appealing Enough to Start Over? [Game Essence]

Masahiro Sakurai on Creating Games

4:24

Arranging Music [Audio]

Masahiro Sakurai on Creating Games

2:22

Broad Input, Broad Output [Work Ethic]

Masahiro Sakurai on Creating Games

12:59

Kid Icarus: Uprising [Game Concepts]

Masahiro Sakurai on Creating Games

5:35

Games During My Childhood [Grab Bag]

Masahiro Sakurai on Creating Games

4:23

Daily Report Suggestions [Team Management]

Masahiro Sakurai on Creating Games

3:44

Game Demos [Marketing]

Masahiro Sakurai on Creating Games

2:50

Squashing and Scaling [Animation]

Masahiro Sakurai on Creating Games

2:31

The Fun in Picking Sides [Planning & Game Design]

Masahiro Sakurai on Creating Games

2:27

Maps Are Game Screens, Too [Design Specifics]

Masahiro Sakurai on Creating Games

12:10

Family BASIC [Programming & Tech]

Masahiro Sakurai on Creating Games

2:56

Make Retries Quick [Game Essence]

Masahiro Sakurai on Creating Games

18:42

♪ PRESS START [Grab Bag]

Masahiro Sakurai on Creating Games

2:58

The Basics of Pixel Art [Graphics]

Masahiro Sakurai on Creating Games

3:37

Explain Ideas to Everyone at Once [Team Management]

Masahiro Sakurai on Creating Games

3:40

Game Writing is Unique [Planning & Game Design]

Masahiro Sakurai on Creating Games

4:07

Branching Tastes [Work Ethic]

Masahiro Sakurai on Creating Games

2:01

Menus Define Your World [UI]

Masahiro Sakurai on Creating Games

3:15

Canceled Games [Grab Bag]

Masahiro Sakurai on Creating Games

2:04

Don't Rely on a "Plan B" [Work Ethic]

Masahiro Sakurai on Creating Games

7:33

Super Smash Bros. Brawl [Game Concepts]

Masahiro Sakurai on Creating Games

4:50

Voice Recording [Audio]

Masahiro Sakurai on Creating Games

3:09

Posing Suggestions [Animation]

Masahiro Sakurai on Creating Games

2:39

Mountain Climbing Is More Than Just Climbing [Game Essence]

Masahiro Sakurai on Creating Games

2:37

Don't Be Unresponsive [Planning & Game Design]

Masahiro Sakurai on Creating Games

3:40

Screen Shake [Effects]

Masahiro Sakurai on Creating Games

2:30

Behavior at Ledges [Design Specifics]

Masahiro Sakurai on Creating Games

3:20

Paint an Accurate Picture of Your Game [Marketing]

Masahiro Sakurai on Creating Games

17:23

Development Secrets of the Original Kirby [Grab Bag]

Masahiro Sakurai on Creating Games

17:36

An Up-Close Look at Smash Bros. Stages [Graphics]

Masahiro Sakurai on Creating Games

4:22

How I Stuck With My Column [Work Ethic]

Masahiro Sakurai on Creating Games

2:28

Dying Comes as a Relief? [Game Essence]

Masahiro Sakurai on Creating Games

5:49

The Family Computer (and the NES) [Grab Bag]

Masahiro Sakurai on Creating Games

2:35

Praise the Player! [Planning & Game Design]

Masahiro Sakurai on Creating Games

3:18

Using Tickets to Manage Tasks [Programming & Tech]

Masahiro Sakurai on Creating Games

2:39

Emphasizing Text [UI]

Masahiro Sakurai on Creating Games

9:18

Sodatete! Kouchuu Ouja Mushiking [Game Concepts]

Masahiro Sakurai on Creating Games

2:29

Exaggerate to Make Up for Information Loss [Animation]

Masahiro Sakurai on Creating Games

3:17

Supervising Art Through Retouches [Graphics]

Masahiro Sakurai on Creating Games

2:47

Audio as Fiction and Non-Fiction [Audio]

Masahiro Sakurai on Creating Games

2:47

Ten People Can Produce Seven People's Work [Team Management]

Masahiro Sakurai on Creating Games

2:34

Mastering Up [Grab Bag]

Masahiro Sakurai on Creating Games

2:48

Game Essence in Falling-Block Puzzle Games [Game Essence]

Masahiro Sakurai on Creating Games

2:58

Making Tutorials Feel Natural [Planning & Game Design]

Masahiro Sakurai on Creating Games

3:04

Units of Speed [Design Specifics]

Masahiro Sakurai on Creating Games

2:01

Just Do It Already! [Work Ethic]

Masahiro Sakurai on Creating Games

4:02

Do Competitive Games Have to Be Complex? [Game Essence]

Masahiro Sakurai on Creating Games

2:47

Games and Eye Strain [Grab Bag]

Masahiro Sakurai on Creating Games

3:27

Marketing is Multiplicative [Marketing]

Masahiro Sakurai on Creating Games

11:34

Visual Effects in Slow Motion [Effects]

Masahiro Sakurai on Creating Games

2:27

Loading Screens [UI]

Masahiro Sakurai on Creating Games

4:18

Follow-Throughs Make the Impact [Animation]

Masahiro Sakurai on Creating Games

3:49

Learn to Count Frames! [Planning & Game Design]

Masahiro Sakurai on Creating Games

2:43

Consider Rewards First [Game Essence]

Masahiro Sakurai on Creating Games

8:33

Meteos [Game Concepts]

Masahiro Sakurai on Creating Games

3:07

Say No to Slow! [Design Specifics]

Masahiro Sakurai on Creating Games

2:59

Competing with the Past [Grab Bag]

Masahiro Sakurai on Creating Games

3:18

Do We Really Need Enemies? [Game Essence]

Masahiro Sakurai on Creating Games

2:30

Directors Need to Be Unique [Work Ethic]

Masahiro Sakurai on Creating Games

3:04

Game Music and Ambient Sounds [Audio]

Masahiro Sakurai on Creating Games

5:03

Put Parameters in Brackets [Programming & Tech]

Masahiro Sakurai on Creating Games

3:28

You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]

Masahiro Sakurai on Creating Games

4:20

Sora's Work-From-Home Strategies [Grab Bag]

Masahiro Sakurai on Creating Games

2:33

Falling Sells the Feeling of Flight [Game Essence]

Masahiro Sakurai on Creating Games

3:34

Good Errands and Bad Errands [Planning & Game Design]

Masahiro Sakurai on Creating Games

3:52

Get the Sense of Scale Right [Graphics]

Masahiro Sakurai on Creating Games

3:01

Attack Poses [Animation]

Masahiro Sakurai on Creating Games

2:51

Don't Anchor Your Center Point [Design Specifics]

Masahiro Sakurai on Creating Games

3:40

Don't Wait to Speak Your Mind [Team Management]

Masahiro Sakurai on Creating Games

6:33

Kirby Air Ride [Game Concepts]

Masahiro Sakurai on Creating Games

2:41

Team Digital or Team Physical? [Grab Bag]

Masahiro Sakurai on Creating Games

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