3:29
Deconstruct, Analyze, and Rebuild [Planning & Game Design]
Masahiro Sakurai on Creating Games
3:26
Flash, Blast, and Smoke [Effects]
11:21
Modern Quality of Life Features [UI]
2:43
Listen in Various Environments [Audio]
3:23
Sora Ltd. [Grab Bag]
2:37
Prep Your Proposals Hot and Fast [Work Ethic]
2:24
The Potential of One Button [Planning & Game Design]
7:05
Jobs in Game Development [Team Management]
2:27
Making Lead-ins Instant and Impactful [Animation]
2:49
Let Players Cheat the System [Game Essence]
5:32
Eight Hit Stop Techniques [Design Specifics]
4:00
Making Your Game Easy to Tune [Programming & Tech]
That Was Then, This Is Now [Grab Bag]
2:46
Distinguishing Between Major and Minor Elements [Graphics]
3:20
Sharing Info Within a Team [Team Management]
3:10
A Small Window Into the World [Planning & Game Design]
4:51
The Fiend's Cauldron [Game Essence]
4:18
Super Smash Bros. Melee [Game Concepts]
2:28
My Feline Friend, Fukurashi [Grab Bag]
Writing Game Proposals [Work Ethic]
4:53
Jump Physics [Design Specifics]
3:35
Breaking Down Attack Animations [Animation]
2:11
Let Your Characters Shine [Effects]
3:54
Making a Living Making Games [Planning & Game Design]
3:00
Text Size [UI]
4:48
Strike a Balance with Sound Effects [Audio]
2:48
The Price of Games [Grab Bag]
2:30
Emphasize Objects with Collision [Graphics]
4:15
Spec Changes [Work Ethic]
2:57
Too Much is Just Right [Animation]
8:31
Super Smash Bros. [Game Concepts]
6:49
Fun Beyond Game Essence [Game Essence]
2:36
Make the Tempo Match the Game [Audio]
Exercise While You Game! [Grab Bag]
2:18
Keeping Rewards in Sight [Planning & Game Design]
4:52
Name Files Logically [Programming & Tech]
Try Telling That to the Player [Work Ethic]
7:39
Kirby Super Star [Game Concepts]
Giving "Weight" to Buttons [Design Specifics]
Clarity vs. Style [UI]
2:45
Just Let Them Play! [Planning & Game Design]
2:32
Make It "Pop" [Effects]
Game Essence in Role-Playing Games [Game Essence]
4:39
Assigning Animations [Animation]
3:27
Game Awards [Grab Bag]
1:09
Presentations Are All About Speed! [Work Ethic]
5:56
Kirby's Adventure [Game Concepts]
3:32
Draw the Light, Not the Asset [Graphics]
2:40
Squeeze and Release [Game Essence]
5:16
Down with Lag! [Grab Bag]
4:06
Game Development Isn't a Game [Work Ethic]
10:00
Risk and Reward [Game Essence]
Frame Rates [Planning & Game Design]
5:17
Kirby's Dream Land [Game Concepts]
4:19
Stop for Big Moments! [Design Specifics]
2:34
Masahiro Sakurai's Creative Works
7:10
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