0:45
ADC'19 - Day 2 recap
ADC - Audio Developer Conference
56:59
Keynote: Francois Pachet - Making music with AI: Challenges and results
55:53
Fabian Renn-Giles & Dave Rowland - Real-time 101 - part I: Investigating the real-time problem space
1:00:32
Keynote: A chat with Gerhard Behles, CEO & Co-Founder, Ableton
52:28
Panel: Machine learning
32:44
Glenn Kasten & Domingo Hui - Real-time dataflow for audio
50:15
Panel: Developing audio solutions for accessibility
49:22
Tom Duncalf - Developing a rich, consumer experience for LUMI with JUCE, React Native & Unity
26:50
Stephane Letz - Hybridizing FAUST and SOUL
22:38
Marek Bereza - How to prototype audio software
23:24
Raluca Gaina - "Did you hear that?" Learning to play video games from audio cues
49:57
Dave Rowland & Fabian Renn-Giles - Real-time 101 - Part II: The real-time audio developer’s toolbox
25:47
Gustav Andersson, Ilias Bergström, & Stefano Zambon - Deploy plugins on hardware using Elk Audio OS
50:58
Arne Scheffler and Janne Roeper - Support of MIDI2 and MIDI-CI in VST3 instruments
25:25
Halldor Eldjarn - Live musical variations in JUCE
50:07
Tom Maisey - Immutable music: or, the time-travelling sequencer
31:57
Ben Supper - Immerse yourself and be saved!
50:09
Don Turner & Atneya Nair - Real-time processing on Android
52:54
Alexander Obuschenko - Developing iOS music apps with 3D UI using Swift, AudioKit & SceneKit
50:06
Ray Chemo - The business model canvas for audio entrepreneurs
38:58
Vlad Voina - Loopers and bloopers
25:52
Nick Thompson - Blueprint: rendering React js to JUCE
49:55
Ryan Brown - High performance audio on iOS
0:39
ADC'19 - Day 1 recap
25:00
Adam Wilson - A modern approach to microtuning
24:39
Jorge Garcia - Building game audio plugins for the Unity engine