4:53
A Statistical Similarity Measure for Aggregate Crowd Dynamics
GAMMA UMD
1:30
RVO2-UDK: RVO2 Library Integration with Unreal Development Kit
5:00
Geometric Methods for Multi-agent Collision Avoidance
4:54
PLEdestrians: A Least-effort Approach to Crowd Simulation
4:01
Directing Crowd Simulations Using Multi-touch Interactions
4:29
Independent Navigation of Multiple Robots and Virtual Agents
5:02
Interactive Large-scale Crowd Simulation
5:01
Directing Crowd Simulations Using Navigation Fields
2:14
Reciprocal Velocity Obstacles for Real-time Multi-agent Navigation
1:41
Multi-robot Coordination Using Generalized Social Potential Fields
5:06
Composite Agents
4:14
Aggregate Dynamics for Dense Crowd Simulation
ClearPath: Highly Parallel Collision Avoidance for Multi-agent Simulation
1:29
Simulating Heterogeneous Crowd Behaviors Using Personality Trait Theory
4:15
Interactive Simulation of Dynamic Crowd Behaviors using General Adaptation Syndrome Theory
DenseSense
4:00
Hybrid Long-Range Collision Avoidance for Crowd Simulation
5:07
Biologically-Inspired Visual Simulation of Insect Swarms
6:57
Parameter Estimation and Comparative Evaluation of Crowd Simulations
6:49
Velocity-Based Modeling of Physical Interactions in Multi-Agent Simulations for Dense Crowds
5:17
LIVE
0:57
Generalized Velocity Obstacles
3:25
Efficient Trajectory Extraction and Parameter Learning for Data-Driven Crowd Simulation
1:14
ProxEmo: Gait-based Emotion Learning and Multiview Proxemic Fusion for Social-Aware Robot Navigation