Welcome to Polysculptor – Your Destination for 3D Art, Game Development, and VFX!
I’m a passionate ZBrush artist, specializing in creating high-quality 3D models, textures, and visual effects for games and animations. On this channel, I share my process using industry-standard software such as Unreal Engine, Maya, ZBrush, Substance Painter, Photoshop, After Effects, and Premiere Pro.

Whether you’re interested in 3D modeling characters and assets using Maya and ZBrush, creating realistic textures with Substance Painter, or bringing cinematic VFX to life in After Effects, you'll find a variety of tutorials and insights here. I also cover game development topics, including level design and mechanics in Unreal Engine.

Check out my portfolio and 3D models on:

Behance
Sketchfab
Subscribe to Polysculptor and start leveling up your 3D art, VFX, and game development skills today!