ARTnGAME - Procedural worlds & visual effects solutions
Video game designer & developer. Specialization in optimization of graphics, volumetric clouds & vegetation, procedural worlds generation & visual FX. For support, contact me via Discord - discord.gg/X6fX6J5
Unity Asset Store Page
assetstore.unity.com/publishers/6503
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Lumina 2024 real time global illumination mesh lights with thin walls, tweaking with light blockers.
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Oceanis 2026 water, work on holes below & lakes above ocean level, with Sky Master volumetric clouds
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LUMINA 2024-Tweaking for minimal Temporal AA use using only the included TAA feature in scene volume
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