Full-time Indie Gamedev creating devlogs & sharing tips.
In 2019 I had a full-time office job and zero gamedev experience. But I wanted to learn, so I got to work. Nine months later my first game, Mortal Glory, was finished and much to my surprise, it ended up selling over $128,000 within the first year. After that I became a full-time indie gamedev and I am now sharing what I have learned on this channel.
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Chain Lightning! Backgrounds, Special Rules & Information Visualization // Mortal Glory 2 Devlog #16
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