Hey! My name is Nick, I make 3d models in autodesk maya, texture them in Adobe Substance Painter and Photoshop, create high poly models in Zbrush and bake textures, and render in Marmoset toolbag 4.

Why did I choose Autodesk Maya and not Blender or 3Ds Max? It's simple, I also do game development, I work with large studios and it's more convenient for me to work in Maya because specialists from large studios work with it, and Maya is the industry standard, as well as Substance painter, Marmoset toolbag, etc.

On my channel you can see such headings as: Speed 3d modeling, easy modeling in maya, middle modeling in maya and hard modeling in maya, work with adobe substance painter 3d, tutorial. We will also plunge into the world of game development, gamedev, we various lessons on Unity or Unreal Engine 4/5, we will conduct various interesting experiments, talk about how best to work in the gaming industry and much more

#autodeskmaya #substancepainter #3dmodeling #blender #blender3d #3d