Character Rigger | Technical Artist
Resourceful and detail-oriented Character Rigger with two years of experience producing, testing, and skinning body and facial rigs, as well as creating secondary motion setups for a variety of 3D assets; a proven ability to create functional and optimized rigs, define and maintain asset workflows and frameworks, and production in a fast-paced studio environment, and a strong background in asset creation and optimization for game engines.
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