Presented by HighTextureTeam(Kor)
whddlrhdwkr@naver.com
We apologize for not fully explaining our method of developing our high resolution texture pack. We started from combining parts of other people's textures and later began to add some of our own changes on parts that were not touched yet. Though this might not work as a good excuse, due to a lack of time, we were not able to explain how we worked on our texture pack. Again, we apologize for not providing full information.
Shared 16 years ago
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