I am a Linux-based systems programmer specializing in C++. This channel is a technical showcase of my custom low-level graphics engines and glitch art software. Expect deep dives into real-time rendering, GLSL shader development, zero-copy interop between CUDA and OpenGL, and custom video processing pipelines. I also share demos of my software that parses audio and MIDI data for real-time visual manipulation. I live in California and have been programming since I was 15 years old. I love computer software and have dedicated my life to the craft.
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ACMX - Real time Deep Dream for Webcam/Video GPU Filter/Shader (Fragment/Compute) Chains Vulkan/CUDA
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