Ryan's Cinematics (Calmentarry)

Old game cinematics were ambitious, with pre-rendered videos being able to provide a much higher visual quality than real-time rendering. Blizzard used high quality models and textures, Westwood used full motion video, Bioware... was there too. But in each case, the resolutions they were rendered at limit their quality.

These days, we can use AI to upscale these cinematics by filling in missing detail. While it will never look as good as rendering natively at a high resolution, there can still be marked improvement in visual fidelity.

So, let's just do it. Every Saturday, another cinematic from a classic game brought up to 4k, 60fps.