7:20
Uncovering Quake's unseen collision hulls
Matt's Ramblings
Shared 3 months ago
27K views
7:40
I added an AI to a classic Quake mod (and it's not an LLM)
Shared 1 year ago
13K views
13:12
Shedding light on Quake I and II lightmapping
46K views
6:31
I added portals into software Quake
Shared 2 years ago
25K views
4:13
Shooting Through Walls: Unraveling the Code Behind Quake's Lightning Gun Bug
44K views
8:17
How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]
62K views
6:48
Quake's PVS: A hidden gem of rendering optimization
176K views
8:53
BSP Trees: The Magic Behind Collision Detection in Quake
133K views
4:10
Minecraft-style logic in Quake
23K views
6:14
Speedrun Science: Beating Quake with code
Shared 3 years ago
22K views
5:25
Swapping faces with 100,000 lines of C and 90 lines of Python
7.8K views
4:39
Quake E1M1 but there are 4096 grunts [4k subscriber celebration]
7.5K views
10:00
The code behind Quake 3's overbounce bug
39K views
6:52
In search of the perfect speed-drift in Trackmania
38K views
2:44
Quake path traced in Blender
Shared 4 years ago
20K views
2:12
Perseverance rover landing footage projected onto map
7:46
The code behind Quake's movement tricks explained (bunny-hopping, wall-running, and zig-zagging)
145K views
13:03
Better Quake strafe-jumping with genetic algorithms
61K views
10:49
Teaching a computer to strafe jump in Quake with reinforcement learning
Shared 5 years ago
45K views
4:24
Quake 3's frame rate dependent physics
Shared 7 years ago
71K views
4:21
Strafe-jumping physics explained
194K views