I'm a veteran hard surface modeler and CG supervisor. I've been in the VFX industry since 1995. Long time Maya user (since 1997, when it was still beta) but since Blender 2.80 came out, I just (almost) stopped using Maya and Blender is now my primary tool. As this chain grows, I will try to show you how we use Blender at Real by Fake to do our VFXs on real projects. My goal is to help you learn how to make top notch modelling and VFX technics that are at the level of the VFX film industry. Feel free to check me out on IMDB (see link).
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