The Unreal Takeaway

Welcome! I’m a Game industry veteran turned educator, author of Teaching Video Game Design Fundamentals (CRC Press), and former Senior Lecturer with 13+ years of experience in game design education. With a 20-year career working on titles like Tomb Raider, Theme Park, and Magic: The Gathering: Duels of the Planeswalkers, I’m here to share insights on Game Design, narrative, level creation, and industry best practices. Whether you're an aspiring designer or a seasoned developer, join me as we explore the art and science of making great games!

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