TCGplayer Archive

Think back to when you were first learning Magic. What was the hardest part for you?

7 years ago | [YT] | 184



@sbjediknight

Needed a job to buy cards

7 years ago | 53

@asomelord

I played YuGiOh prior to MTG. It was very odd to not be able to attack a creature directly. I remember I made a lot of bad attacks and blocks as a result

7 years ago | 21

@Hayden-vf1ss

The hardest part for me was reconciling how my 8/8 Slagwurm which cost me 7 mana could be destroyed for 2 mana by my brothers broken black cards.

7 years ago | 15

@sethattun7196

I think, the more important part is making a deck 'myself' that is competitive. It's easy to copy a deck but hard to learn what cards are good and bad and why.

7 years ago | 14

@jamesboyd4646

Understanding what a good card is. Traded away duel lands, wheels, mana vaults. Also as most beginners I over valued life points and didn't see them as a resource.

7 years ago | 35

@NathanJenkinsonAnalytics

The first thing I remember being majorly confused by is how planes walkers work.

7 years ago | 2

@אמנוןטל

Well back then (it was two years ago lol) I didn't really know English and learn enough English to play Magic was the hardest part for me.

7 years ago | 5

@theclockworkinsomnia6483

Asking myself. Wow this art is better than pokeman

7 years ago | 4

@Commander_Skullblade

It took me the longest time to figure out Mana curve, but now I'm fine and rocking Rakdos Pirate tribal with a splash of blue for Admiral Beckett Brass. Another difficult part was trying to differentiate power and toughness. Was it on the right side of the meter or on the left? Hmm...

7 years ago | 5

@milltary64vs5

Other: who in their right mind invent slivers.

7 years ago | 3

@juanbermudez7048

In my case it was doing this on budget. I don't like spending too much on cards as I see this as a hobby, but losing all the time sucks as well, so making a good deck on a low budget is always challenging.

7 years ago | 7

@bannanafosho

I still struggle with understanding of a card is just average or good for it's cost.

7 years ago | 3

@letzgoterps

Played during beta and unlimited. I was 11 and saw dual lands and laughed "why are they wasting a rare on this crap? If I need islands and swamps, I'll just add islands and swamps and Mox to my deck."

7 years ago | 5

@LegendLeaguer

I need cards/money first

7 years ago | 5

@NileSings

I was 8 and the only problem I had was not having any money lol!

7 years ago | 2

@andresvelazquez5922

Having enough money to buy packs

7 years ago | 2

@diversezebra6754

The guy that I first played against cheated after someone explained the rules once.

7 years ago | 2

@unstablebadluck

Making a competitive deck on budget.

7 years ago | 2

@taylorfisdboss5200

Priority and the stack came easy but i didnt like - learn it thoughroughly until i was an experienced player. What tripped me up was the sheer number of cards, some of which do weird stuff. I remember just not understanding how startled awake worked. The real problem for me was evaluating cards - i think thats what im trying to get at

7 years ago | 3

@Tungsten_Pyre

I play EDH (Commander) exclusively and always have done since I got back into the game really. (Used to play 60 card in the streets, I remember I built and 80 card Black Red Demons and Lizards deck. It was shit but I loved it. I made it from the cards I was given and the Dragons Maze toolkit I bought to get me started) I still have the deck from roughly when I got back into it. (Rakdos, Lord of Riots) It's a competitive 1v1 deck but it's taken years of refining and many many changes. (Rakdos, Lord of Pyres on Tapped out ) Another huge step was budget as well. I currently have mostly budget decks simply because I just don't have the resources to slap all the most efficient and expensive stuff into my decks.

7 years ago | 3