So I have to focus this to another series for now. Dang, how I missed working on Blue Archive BGMs...
I couldn't work on them as much because I couldn't find the context where several BGMs play atm. ...and honestly shamefully, I haven't progressed in my Blue Archive playthrough beyond daily login in the early stage despite having logged in day 1 orz... I'm trying to change that though, going through stages & its other functions little by little.
So if I may ask for your assistance, especially those who're very familiar with the in-game stuffs: Please assist me in identifying the context for each Blue Archive BGM! Thank you in advanced! docs.google.com/spreadsheets/d/1fuv5-xb_CGseNpklNw… ...or just comment away the information here, like Romantic Smile plays during this scene or is a certain character's theme, etc.
I'm also searching around the 'tubes for this information, but my search is mainly focused on BGM publishing & their comments. Searching on others' live playthroughs is rather time-impractical for me, as much as I'd hate to admit. Knowing the context/where they're played will definitely help me get your awaited BA BGMs sooner!
Meanwhile, did you know that the BGMs were encoded into low-bitrate OGG Vorbis? And yet I could barely hear sound artifacts, if at all. Some sorcerers really, these sound engineers. (Writing library as referenced from the audio files: ao-yumi.github.io/aotuv_web/index.html ) That said, I'm surprised they didn't use CRIWare as a middleman to encode their media things. (pardon for boring pic :v )
Lloyd Dunamis
So I have to focus this to another series for now. Dang, how I missed working on Blue Archive BGMs...
I couldn't work on them as much because I couldn't find the context where several BGMs play atm.
...and honestly shamefully, I haven't progressed in my Blue Archive playthrough beyond daily login in the early stage despite having logged in day 1 orz...
I'm trying to change that though, going through stages & its other functions little by little.
So if I may ask for your assistance, especially those who're very familiar with the in-game stuffs:
Please assist me in identifying the context for each Blue Archive BGM! Thank you in advanced!
docs.google.com/spreadsheets/d/1fuv5-xb_CGseNpklNw…
...or just comment away the information here, like Romantic Smile plays during this scene or is a certain character's theme, etc.
I'm also searching around the 'tubes for this information, but my search is mainly focused on BGM publishing & their comments. Searching on others' live playthroughs is rather time-impractical for me, as much as I'd hate to admit.
Knowing the context/where they're played will definitely help me get your awaited BA BGMs sooner!
Meanwhile, did you know that the BGMs were encoded into low-bitrate OGG Vorbis? And yet I could barely hear sound artifacts, if at all. Some sorcerers really, these sound engineers. (Writing library as referenced from the audio files: ao-yumi.github.io/aotuv_web/index.html )
That said, I'm surprised they didn't use CRIWare as a middleman to encode their media things.
(pardon for boring pic :v )
4 years ago (edited) | [YT] | 9