Taran Van Hemert

Which scaling method do you think looks better? https://youtu.be/UgW49E4fo-U

6 years ago | [YT] | 191



@NAM_137

If the camera is gonna be zooming in and out, right side. If it's static, left. I voted right because that shit on the left is super distracting.

6 years ago | 46

@saigar9909

Left side is sharper but right side retains no artifacts when zooming out

6 years ago | 20

@thomasdalton9504

Left side is sharper and retains the 8 bit feel. Right side is blurry and makes you feel nauseous.

6 years ago | 14

@darrenplace5562

Reminds me of scaling sprites on the Super Nintendo. I like it

6 years ago | 3

@reddcube

50/50 after 1.7K votes🤯

6 years ago | 9

@dylantomberlin901

Less smooth of a scale, but right just ended up looking blurry to me

6 years ago | 9

@rolltimeontube

Kinda depends on the context (are we scrolling within a game or zooming out on a recording?) but I think the right side looks better. My first thought on seeing the left was how low the framerate looked, it took me a minute to realize it was keeping to 8-bit style. Whereas right side, although less technically accurate, looks smoother.

6 years ago | 3

@AlexDicy

If you're not going to zoom in/out then left side, otherwise right because it's smoother when zooming

6 years ago | 2

@SleepSoul

Left looks better at any given point, right looks better moving.

6 years ago | 1

@Stampfff

Left is sharper

6 years ago | 37

@baaelectronics

Left is sharper, but right is smoother with no artifacts.

6 years ago | 1

@scarpusgaming

Right side is almost blurry, how do people prefer that??

6 years ago | 20

@hecko-yes

i'd rather have it blur a bit than do whatever that is

6 years ago | 14

@rafisofyan

Left side looks way sharper but looks wobbly when zooming out. Right side looks more consistent but looks mushy.

6 years ago | 0

@rkan2

Depends on the situation. Less distraction on the right one.

6 years ago | 0

@steeves4928

The right side seems more blurry but with some sort of antialiasing so it's fine... The left seems not to use antialiasing but simple rescaling I thing and even though it looks more clearer and closer to a 8bjt game it is annoying seeing pixels moving

6 years ago | 1

@themightyquinn5

I like how it stays clear all the way through, the right is less 'jumpy' but the blur honestly bothers me more than a sort of aliased effect (I'm the kind of guy who always turns fxaa off, even when given no other AA options.)

6 years ago | 0

@ScrambledFox

Left maintains the pixelly feel

6 years ago | 0

@markusdemedeiros8513

Depends on the context young Taran-san, voting for left because I flipped a coin.

6 years ago | 1

@alexanderm9832

Stills from the left look much crisper but the zooming on the right is smoother. I can’t believe how evenly split this is, 50/50 with almost 2 thousand votes, dang

6 years ago | 0