If the camera is gonna be zooming in and out, right side. If it's static, left. I voted right because that shit on the left is super distracting.
6 years ago | 46
Left side is sharper but right side retains no artifacts when zooming out
6 years ago | 20
Left side is sharper and retains the 8 bit feel. Right side is blurry and makes you feel nauseous.
6 years ago | 14
Less smooth of a scale, but right just ended up looking blurry to me
6 years ago | 9
Kinda depends on the context (are we scrolling within a game or zooming out on a recording?) but I think the right side looks better. My first thought on seeing the left was how low the framerate looked, it took me a minute to realize it was keeping to 8-bit style. Whereas right side, although less technically accurate, looks smoother.
6 years ago | 3
If you're not going to zoom in/out then left side, otherwise right because it's smoother when zooming
6 years ago | 2
Left side looks way sharper but looks wobbly when zooming out. Right side looks more consistent but looks mushy.
6 years ago | 0
The right side seems more blurry but with some sort of antialiasing so it's fine... The left seems not to use antialiasing but simple rescaling I thing and even though it looks more clearer and closer to a 8bjt game it is annoying seeing pixels moving
6 years ago | 1
I like how it stays clear all the way through, the right is less 'jumpy' but the blur honestly bothers me more than a sort of aliased effect (I'm the kind of guy who always turns fxaa off, even when given no other AA options.)
6 years ago | 0
Depends on the context young Taran-san, voting for left because I flipped a coin.
6 years ago | 1
Stills from the left look much crisper but the zooming on the right is smoother. I can’t believe how evenly split this is, 50/50 with almost 2 thousand votes, dang
6 years ago | 0
Taran Van Hemert
Which scaling method do you think looks better? https://youtu.be/UgW49E4fo-U
6 years ago | [YT] | 191