Ars Technica

Tomorrow on Ars Technica, tune in for a deluxe extended cut of our interview with Thomas Grip of Frictional Games, designer of Amnesia: The Dark Descent. Thomas goes into deeper detail around the development of one of the most frightening games ever made, fleshing out precisely how the team at Frictional Games continually tricked players into scaring themselves.

4 years ago | [YT] | 89