1. Using graphic card to improve perfomance 2. Using keyboard shortcuts to improve the possible amount of triggers plus availability to trigger when CA window is not active 3. Ability to modify certain layer in psd wont remove it properties in CA 4. I have a 5600x + 3080 ti and my puppet is still cant handle 40 fps for long. So improving performance and somehow "clear cash"? Automatically would be great. For some reason you have to reload your puppet every 10 min or else it will be low on framerate 5. Choosing random layer when trigger swapping 6. Good non-perfomance heavy particle effect system and ability to put it in replays 7. Laughing as separate emotion 8. Improve physics behaviour. So puppet can pick up gun and trigger shooting animation with bullets that can hit something. But the most important for me is still perfomance. Thank you for improving CA! Love your work
3 years ago
| 0
1. Can we also have auto-rig features, where we input the illustrator file and the system outputs a rigged model - say for different use cases, head turns, walks etc. 2. Four legged animal support. 3. A simpler version of cycle layers, where the system can predict what the mid stages of the cycle would be and animate that, where ever possible. 4. Just like head movement sync that can be done based on audio, possibly a hand movement sync option based on audio. 5. Adding slight noise to the triggers when they fire. So, let's say I have a trigger that makes the character jump and come down. The character does it in exactly the same way every time I use the trigger. Can character animator give an option to introduce slight changes (system generated) so that the jumps or other actions look just very slightly different from each other everytime the trigger is recorded in the animation pane. 6. Option to add video in the background 7. Inclusion of some basic trigger actions with the puppet after the rigging is complete. For example, pre-defined triggers such as sit on a chair, hand shakes, nod heads etc.?
3 years ago
| 1
Forward walking cycle would be cool, but not sure if it’s possible lol.
3 years ago
| 7
I'v tried beta version .. really good and promising actually, although some more development for puppet maker would be great .. I mean the existing library is good and all, but why can't the user add his own puppet parts and start mixing it. Keep it up you guys
3 years ago
| 5
It would be helpful if when you search a puppet in the timeline you can edit it right then and there once you find it (instead of having to go back and search for your highlighted puppet to make edits). Maybe allow tagging of puppets and let us hide all puppets in the timeline containing a certain tag. If there could be a trigger preview that would be helpful, too. So we can see what turns on and off when something is triggered.
3 years ago
| 0
I would like to have the ability to track multiple simultaneous motions.😃
3 years ago
| 0
Could we automate some common movements that are somewhat difficult to ‘fake’ such as jumping, sitting down, standing up, pitching a baseball, to name a few. True they can be done, but it would really cool if they could be done like the ‘Walk’ feature!
3 years ago
| 0
Adobe zii I use , because my family Salary 20k and CH software 7000 india ruppes per month , and I am learning not generating income , that's why I use Adobe zii .... Love from india India
3 years ago
| 0
I took the survey and a MOBILE version of it makes the most sense.
3 years ago
| 2
I'm still learning Character Animation, after my class i would love to review your videos. Looking forward to your other future plans. x ~ x
3 years ago
| 0
Motion capture of custom visemes from a video that someone sends us. We make content for folks and this would help so much with capturing their exact visemes :)
3 years ago
| 0
More camera options :) ie. Changing the aspect ratio of the camera frame
3 years ago
| 0
Possibility to put a video in the background to syncronise perflectly eye contact and arms movement cause actualy you can put the caracter in a background in after effect or premiere pro but cannot directly modify movement of the character
3 years ago
| 0
I'm only just getting into the character animator but if these features don't exist, then, height changes is a big one, and ways to edit premade characters. such as what if we want elf ears on a character that only comes with human ears? I would love if we could draw and edit it. Along with any other custimizations to really make our characters fit our stories. it helps those who don't want to or are unable to start from scratch but also don't want to be limited to only what can be selected.
3 years ago
| 3
Okay Samurai
We're about to start planning for what's next for Character Animator in 2022. What do you want us to prioritize? Make your voice heard in this super short survey: www.surveymonkey.com/r/BH86F7H
3 years ago | [YT] | 109