For Great Game Gals, what I realized over time was that my main interest was breaking down the Personality and Player Appeal of character's through Gameplay. Whenever I talked about presentation, the story, and their significance, I felt unmotivated unless it was somehow tied to the game play. I'm wondering if it's a good idea to take the central idea and make that a new series. (That I'll probably abandon) "Character through Play" or "Appeal through play" might work as a name, though that sort of idea is tricky to make videos for because it's easiest with game's you know very well, but it becomes harder to look at simpler appeals when weeding through details.
Carlito N.S.P.
For Great Game Gals, what I realized over time was that my main interest was breaking down the Personality and Player Appeal of character's through Gameplay. Whenever I talked about presentation, the story, and their significance, I felt unmotivated unless it was somehow tied to the game play. I'm wondering if it's a good idea to take the central idea and make that a new series. (That I'll probably abandon) "Character through Play" or "Appeal through play" might work as a name, though that sort of idea is tricky to make videos for because it's easiest with game's you know very well, but it becomes harder to look at simpler appeals when weeding through details.
4 years ago | [YT] | 10