Puffin Forest

Hey Everyone! So, I've been taking quite a bit of time to work on a homebrew superhero game that's based on 5e (but not 5e compatible! I call it a 'hacked 5e') If you're curious to see what I've been working on, up sharing some of the files up at the site: puffinsite.wixsite.com/website which is a site I'm really only using to share these files. The game is still very VERY ROUGH, ugly, and MILES away from being in a playable state, particularly the enemies section is VERY sparse. But if you want to look it over, you're welcome to. Enjoy! If you do try to run it, be warned, there's probably going to be many rules questions that the rules don't have answers for. On the site there's: the base rules, pregens, blank character sheet, and some sample enemies.

5 years ago | [YT] | 599



@andrewmoreau2311

Interesting! I’m currently in the middle of making my own game using an old line of action figures in a gladiator setting. It only has basic stuff done like yours.

5 years ago | 8

@seanmcfadden3712

Could be interesting. I still haven't been able to get a group together, but I'm working stuff out.

5 years ago | 6

@georgemiller5255

Rome wasn't built in a day

5 years ago | 35

@armchairrocketscientist4934

I had a hard time not hearing these words in his voice. 🙂

5 years ago | 4

@vladamirkalashnikov3704

I've been working in haste over my in person 3.5e campaign! If any of you are (or want to become) 3.5 players and live in Iowa, let me know!

5 years ago | 2

@ataberkdedemen9802

Manuvers for all martials and stamina system is wonderful. (That is how 5e should have done martial classes) I have mixed feelings about combining strenght and constitution into one ability. I suggest making common maneuver and spell pools. Also make special set of maneuvers (for martials ) or spells (casters) for each class. A class can choose maneuvers (martial) / spells (caster) either from the common pool or from its special set. Also make sure there aren’t any two things with the same name do different effects. (There are 2 Hex spells at different levels which do different things for example.) I also suggest changing Animal Kin’s name to Shapeshifter, to make sure first classes the player encounters are easy ones (brute and champion). For a possible level system players could start with 3 maneuvers at lvl 1 (the training wheels). A lot of levels could just say learn an additional maneuver / spell.

5 years ago | 0

@Spencer-Voice

I always think GURPS is an excellent starting point for homebrew systems.

5 years ago | 0

@a3dwafle149

For the last month I’ve beholding my own supplement for 5e. The hardest part is balancing it out when your done. Just a friendly warning

5 years ago | 0

@wardedthorn6523

Ooo this sounds fun! I might have to check it out sometime

5 years ago | 0

@potatopotato7903

Sounds cool

5 years ago | 1

@DoctorCFlare

Two words: Chadwick Strongpants

5 years ago | 2

@lightningwing5338

I can only see this going well

5 years ago | 2

@DickyReeves

I actually have done something similar before using a mixture of Mutants and Masterminds with 5E. I hope it works out!

5 years ago | 0

@alexmac8000

You’re home brewing the entire game? That’s awesome!

5 years ago | 0

@gilbertogalceran6036

This sounds fun

5 years ago | 2

@nosra982

Make a boss called absurd

5 years ago | 3

@oliverhel9629

thanks man. youre the only thing that got me to sleep with a smile at a decent hour this week.. thanks man. also... wtf was also... oh right nevermind.

5 years ago (edited) | 0

@helgitv9860

Yes very good

5 years ago | 0

@oliverhel9629

also, two shelled fur backed travelling snailsman

5 years ago | 0

@BillyBobBeauBenson

Fascinating! I'm currently working on a "hacked 5e" game myself. It's a Pirate RPG that blends fantasy with a pseudo-historical take on the real world pirate age. Lots of naval combat. New and interesting character classes. Unique enemies from real world mythology, etc. It still needs some work, but it'll be ready for playtesting soon.

5 years ago | 0