Andrey Lebrov
Last one. Wild Waters shader. Good for Oceans, Rivers, Lakes. For max realism consider scene scaling and use on deformed geometry. I included some instruction on how to balance between details (caustics) and render speeds in product description. Experiment! Here: sellfy.com/p/PvQJ/
6 years ago | [YT] | 223
Andrey Lebrov
Last one. Wild Waters shader. Good for Oceans, Rivers, Lakes. For max realism consider scene scaling and use on deformed geometry.
I included some instruction on how to balance between details (caustics) and render speeds in product description. Experiment!
Here: sellfy.com/p/PvQJ/
6 years ago | [YT] | 223