Andrey Lebrov
Last one. Wild Waters shader. Good for Oceans, Rivers, Lakes. For max realism consider scene scaling and use on deformed geometry. I included some instruction on how to balance between details (caustics) and render speeds in product description. Experiment! Here: sellfy.com/p/PvQJ/
6 years ago | [YT] | 223
@JackalopeInvader
Looks fantastic!
6 years ago | 0
@chefkoch5
Oh wow thats awesome !
@yyyuyu-je9mo
Holy shit that’s exactly what I needed
6 years ago | 4
@brightgarinson3099
Needs White water. I love my houdini.
6 years ago | 2
View 1 reply
@arpitbharti6245
There's no whitewater particles. It just looks like liquid glass.
@nikzav211
А можно перевод? 😅
6 years ago | 1
@nachanishauri
I know that on maya 😂
@ASESAN
Blender?
Andrey Lebrov
Last one. Wild Waters shader. Good for Oceans, Rivers, Lakes. For max realism consider scene scaling and use on deformed geometry.
I included some instruction on how to balance between details (caustics) and render speeds in product description. Experiment!
Here: sellfy.com/p/PvQJ/
6 years ago | [YT] | 223