Timber Forge

CUSTOM BIOMES ADDED in 20w28a:
www.minecraft.net/en-us/article/minecraft-snapshot…Check out the EXAMPLE FILES that are provided by Sliced Lime here:
twitter.com/slicedlime/status/1280893773296422912?… This is super cool, because we can create custom terrain generation without having to have a crapload of ridiculous commands and entities for scanning and generation. Try to see if you can decode exactly what is happening in each of the files and if you can discover how to use it all. I am pretty sure that a generator for using this information will eventually be made to create biomes.
Looks like you can control the blocks that make up the "top", "under", and "underwater" sections of the biome, control “features” that spawn(including things like patches of surface blocks like bamboo and dirt, and also ores underground), create your own features that can be generated in your biomes, mobs that spawn(amount, location, ambient vs monster), use “carvers” which are like cave and ravine formers (using pre existing “carver” presets), ambient sound, fog, precipitation, and more stuff that I haven't fully found yet.

5 years ago (edited) | [YT] | 51