Hello everyone! I just wanted to make this as clear as possible: I am always cool with you guys creating your own versions of my games and projects. Go for it, try to make Elemental 4 or Evolv.io 2 or Virus Simulator 2, on your own! The whole reason I share these projects is because I think they're fun, and the internet's way of innovating and modifying cool projects is always awesome to watch :D So don't worry about any "intellectual property" laws, or getting on my bad side by "stealing from me".... If anything, derivative works of any of my projects are honestly flattering that you think my concept is worth investing your time in!
Earlier today, I wrote a super-long essay about why I didn't think it was fair that recreational-game-development-video-creators (RGDVC) are held to this expectation that every new project is constantly maintained, whereas every other video genre, like makeup gurus or family vloggers or trickshotters, can just upload a video and be done with it. I didn't like how people were calling me a scam artist because my 2011 Flash games no longer worked, or a traitor who had betrayed their childhood, or they'd make live counter after live counter of how much time passed since my last update to some obscure project.
But, I decided that essay was too boring and whiny, and the people who harass me would do that regardless. Ranting about negativity often spreads more negativity, so I won't post it. However, here was the main idea:
[[[ Coding projects online is like this: I'm planting a new tree every few weeks. While they're still the weakest tree, I will water them with as much care as they need, but once they can live a life of their own, I will move onto the next tree. This way, I get the opportunity to plant as many trees as possible with the finite time I have left on this planet (maybe 50 years). This is the strategy I prefer. I don't want spend my life perfecting a single idea (then I'd still be focused on my first game, "Triangular Rushhour", and then BFDI and Scale of the Universe would never exist), I'd rather get as many ideas from inside my head to outside it as possible.
If there is a growing community surrounding one of these projects, that means that there's both growing *demand* for that project, but there is also a growing *number of creative people* in that community who can help satisfy that demand with their own creations. Not just me. In theory, the two should grow proportionally to each other. Although nobody can exactly replace the original creator (especially in lore-heavy projects), they can at least keep the community self-sustainable, even if the creator vanishes. ]]]
I know this sounds kinda like a giant cop-out to avoid being held responsible for bugs, and perhaps that's partly true. (oops that's embarrassing) But since there's one of me and half a million of you, I'm just hoping the creative juices, skills, and attention can be spread over everyone a little more equally! For example, I linked to u/janispritzkau's version of Loopover (loopover.xyz/) over my own, because I think their version is cleaner than mine. Same is true for TWOW spreadsheets or the Stick Figure Poser. This is one of the reasons I'm so grateful I have an audience with skills like that, you can fill in the gaps I don't know how to! But I hope that means that the burden of producing the highest-standard quality across all my projects, all 260 of them or whatever, is not completely on me. I'll be the trunk that holds the tree in place, and you guys can be the leaves and flowers that reach ever higher! ew this is getting too poetic, so that means i gotta stop typing soon. Anyway, thanks for reading, and thanks for supporting my stuff in general!
carykh
Hello everyone! I just wanted to make this as clear as possible: I am always cool with you guys creating your own versions of my games and projects. Go for it, try to make Elemental 4 or Evolv.io 2 or Virus Simulator 2, on your own! The whole reason I share these projects is because I think they're fun, and the internet's way of innovating and modifying cool projects is always awesome to watch :D So don't worry about any "intellectual property" laws, or getting on my bad side by "stealing from me".... If anything, derivative works of any of my projects are honestly flattering that you think my concept is worth investing your time in!
Earlier today, I wrote a super-long essay about why I didn't think it was fair that recreational-game-development-video-creators (RGDVC) are held to this expectation that every new project is constantly maintained, whereas every other video genre, like makeup gurus or family vloggers or trickshotters, can just upload a video and be done with it. I didn't like how people were calling me a scam artist because my 2011 Flash games no longer worked, or a traitor who had betrayed their childhood, or they'd make live counter after live counter of how much time passed since my last update to some obscure project.
But, I decided that essay was too boring and whiny, and the people who harass me would do that regardless. Ranting about negativity often spreads more negativity, so I won't post it. However, here was the main idea:
[[[ Coding projects online is like this: I'm planting a new tree every few weeks. While they're still the weakest tree, I will water them with as much care as they need, but once they can live a life of their own, I will move onto the next tree. This way, I get the opportunity to plant as many trees as possible with the finite time I have left on this planet (maybe 50 years). This is the strategy I prefer. I don't want spend my life perfecting a single idea (then I'd still be focused on my first game, "Triangular Rushhour", and then BFDI and Scale of the Universe would never exist), I'd rather get as many ideas from inside my head to outside it as possible.
If there is a growing community surrounding one of these projects, that means that there's both growing *demand* for that project, but there is also a growing *number of creative people* in that community who can help satisfy that demand with their own creations. Not just me. In theory, the two should grow proportionally to each other. Although nobody can exactly replace the original creator (especially in lore-heavy projects), they can at least keep the community self-sustainable, even if the creator vanishes. ]]]
I know this sounds kinda like a giant cop-out to avoid being held responsible for bugs, and perhaps that's partly true. (oops that's embarrassing) But since there's one of me and half a million of you, I'm just hoping the creative juices, skills, and attention can be spread over everyone a little more equally! For example, I linked to u/janispritzkau's version of Loopover (loopover.xyz/) over my own, because I think their version is cleaner than mine. Same is true for TWOW spreadsheets or the Stick Figure Poser. This is one of the reasons I'm so grateful I have an audience with skills like that, you can fill in the gaps I don't know how to! But I hope that means that the burden of producing the highest-standard quality across all my projects, all 260 of them or whatever, is not completely on me. I'll be the trunk that holds the tree in place, and you guys can be the leaves and flowers that reach ever higher! ew this is getting too poetic, so that means i gotta stop typing soon. Anyway, thanks for reading, and thanks for supporting my stuff in general!
Cary
5 years ago (edited) | [YT] | 3,440