You should put the code on GitHub under the GPL 3 (GNU General Public Licence version 3). Being open source removes the liability from you and allows us to fork the project and even fix bugs with your approval. Contributing to open source is a feeling like no other, for example; I helped write some of the Documentation for the Gnome Desktop environment, and every time I reinstall my OS I see my work and smile. I think this is a great path forward for your projects
5 years ago (edited)
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This makes perfect sense! Especially since you are still in the similarly stages of your life and are also looking to expand your creative horizons, it makes no sense to tie yourself down to one project! Keep letting your ideas flow and making new stuff, and we will always be here to learn and grow from them :)
5 years ago
| 29
I can't believe people got mad at you for your 2011 game not working anymore. Some people are just so rude.
5 years ago
| 562
Kind of reminds me how John Conway grew to resent his Game of Life because even though he did a lot of stuff after that that he was more interested in, all people ever cared to talk to him about was the Game of Life
5 years ago
| 96
Hehe, time to recreate elemental 3 Edit: I recently started taking this idea seriously, I will edit again when its done Edit 2: Since this post was first made, I haven't done much, It would've been on GitHub already, but I haven't used git in quite some time, so I hardly remember how to use it, but I will try to remember how to use git so I can post a link to a GitHub for this project Also, the name I came up with for the recreation is Elemental 32
5 years ago (edited) | 63
Imitation is the sincerest form of flattery that mediocrity can pay to greatness.
5 years ago | 14
2011 was eons ago it'd be harder to find a flash game from 2011 that does work
5 years ago | 139
100% of this checks out. You're one person. Don't let the hard-air-quotes ""FANS"" who get angry over old stuff get you down. They'd find a reason to be mad even if every single project was updated daily. I certainly understand why you'd think an essay like that would come off "whiney" but it's a legitimate issue, and sometimes you gotta risk that tone to get it across! If you still have a draft, I'd love to read it. Take care. 😁
5 years ago | 18
Unrelated but I just realised that his name is cary HUANG and yellow in chinese is HUANG se. Hence the animated cary being YELLOW cary.
5 years ago | 7
Wow, i can't believe Ford is no longer making part for the Model T !
5 years ago | 21
I think the hardest part is actually finding successors that work just as or better as the original without sacrificing the quality of the original, with a playerbase to make a game such as elemental 3 to work.
5 years ago | 2
I was thinking about your origninal plans for the twow zone, and realized that current twow central is literally doing what twow zone was supposed to, so i think this method of working until its self sufficient is cool
5 years ago | 3
This is a new way of thinking for me, and it completely makes sense! Instead of getting grumpy for not getting update on some projects, I shall start putting my passion to work. Thanks Cary Konstructor'O'Happiness!
5 years ago | 2
Good to know @carykh, You and Michael’s work on BFB and BFDI me to make my own object show, BFTT! ( storyboards are currently under production! ) and since you draw the BFB storyboards, do you have any advice on them?
5 years ago | 6
Big ups, Cary. You've given us a lot, you've always said we're welcome to do with it what we want. You've taught us, you've inspired us. All I'll ever hound you for is the ideas you share with us( uploads on this channel lol) because they're always clever and entertaining.
5 years ago | 1
Absolutely fair, more than fair, these are passion projects, do them for yourself, so long and only while they are bringing you more satisfaction than starting something new, you don't owe anyone anything...
5 years ago | 1
carykh
Hello everyone! I just wanted to make this as clear as possible: I am always cool with you guys creating your own versions of my games and projects. Go for it, try to make Elemental 4 or Evolv.io 2 or Virus Simulator 2, on your own! The whole reason I share these projects is because I think they're fun, and the internet's way of innovating and modifying cool projects is always awesome to watch :D So don't worry about any "intellectual property" laws, or getting on my bad side by "stealing from me".... If anything, derivative works of any of my projects are honestly flattering that you think my concept is worth investing your time in!
Earlier today, I wrote a super-long essay about why I didn't think it was fair that recreational-game-development-video-creators (RGDVC) are held to this expectation that every new project is constantly maintained, whereas every other video genre, like makeup gurus or family vloggers or trickshotters, can just upload a video and be done with it. I didn't like how people were calling me a scam artist because my 2011 Flash games no longer worked, or a traitor who had betrayed their childhood, or they'd make live counter after live counter of how much time passed since my last update to some obscure project.
But, I decided that essay was too boring and whiny, and the people who harass me would do that regardless. Ranting about negativity often spreads more negativity, so I won't post it. However, here was the main idea:
[[[ Coding projects online is like this: I'm planting a new tree every few weeks. While they're still the weakest tree, I will water them with as much care as they need, but once they can live a life of their own, I will move onto the next tree. This way, I get the opportunity to plant as many trees as possible with the finite time I have left on this planet (maybe 50 years). This is the strategy I prefer. I don't want spend my life perfecting a single idea (then I'd still be focused on my first game, "Triangular Rushhour", and then BFDI and Scale of the Universe would never exist), I'd rather get as many ideas from inside my head to outside it as possible.
If there is a growing community surrounding one of these projects, that means that there's both growing *demand* for that project, but there is also a growing *number of creative people* in that community who can help satisfy that demand with their own creations. Not just me. In theory, the two should grow proportionally to each other. Although nobody can exactly replace the original creator (especially in lore-heavy projects), they can at least keep the community self-sustainable, even if the creator vanishes. ]]]
I know this sounds kinda like a giant cop-out to avoid being held responsible for bugs, and perhaps that's partly true. (oops that's embarrassing) But since there's one of me and half a million of you, I'm just hoping the creative juices, skills, and attention can be spread over everyone a little more equally! For example, I linked to u/janispritzkau's version of Loopover (loopover.xyz/) over my own, because I think their version is cleaner than mine. Same is true for TWOW spreadsheets or the Stick Figure Poser. This is one of the reasons I'm so grateful I have an audience with skills like that, you can fill in the gaps I don't know how to! But I hope that means that the burden of producing the highest-standard quality across all my projects, all 260 of them or whatever, is not completely on me. I'll be the trunk that holds the tree in place, and you guys can be the leaves and flowers that reach ever higher! ew this is getting too poetic, so that means i gotta stop typing soon. Anyway, thanks for reading, and thanks for supporting my stuff in general!
Cary
5 years ago (edited) | [YT] | 3,440