What GDScript feature makes your functions easier to read and harder to break?
func foo(a: int, b: String) -> float:
This is like giving your function a clear job description and a dress code: “Hey foo, you take a number and a string, and you give back a float.” It stops nonsense like foo("hello", [1, 2, 3]) from sneaking in. You’re not just coding—you’re building confidence into your scripts. And when your future self revisits the project? It’ll thank you for not being vague.
Game Dev for Noobs
What GDScript feature makes your functions easier to read and harder to break?
func foo(a: int, b: String) -> float:
This is like giving your function a clear job description and a dress code:
“Hey foo, you take a number and a string, and you give back a float.”
It stops nonsense like foo("hello", [1, 2, 3]) from sneaking in.
You’re not just coding—you’re building confidence into your scripts.
And when your future self revisits the project? It’ll thank you for not being vague.
2 months ago | [YT] | 16