MrDweller

Day 3/12 When I post a piece of my face to the community of my channel!
Collect all the pieces like a puzzle and find out my real face!!

3 years ago | [YT] | 126



@invalidy4r4

Fun fact: Mr Dweller created his channel only to milk the meme. His first videos were Mr Incredible videos and he created his channel March of this year, the exact same day he uploaded his first Mr Incredible videos.

3 years ago | 26

@ChelseaFC_Fann

MrDweller Community Post: 😌 MrDweller Videos: 😲

3 years ago | 18

@DFrost37

Frank Edwin Wright III (born December 9, 1972), better known by his stage name TrƩ Cool, is a German-born American musician, singer, and songwriter best known as the drummer for the punk rock band Green Day. He replaced the band's former drummer, John Kiffmeyer, in 1990 as Kiffmeyer felt that he should focus on college. Cool has also played in The Lookouts, Samiam, Dead Mermaids, Bubu and the Brood and the Green Day side projects The Network and the Foxboro Hot Tubs.

3 years ago | 4

@rtcp2020

Itapema is a city in Santa Catarina, Brazil.

3 years ago | 0

@Choco10110-z

HAHAHAHA MR DWELLER GOT THE COMMON COLOR EYE

3 years ago | 0

@StefaBro912

my reaction to that information:

3 years ago | 9

@CallMeTod.

The Cox–Zucker machine is an algorithm created by David A. Cox and Steven Zucker. This algorithm determines whether a given set of sections provides a basis (up to torsion) for the Mordell–Weil group of an elliptic surface E → S, where S is isomorphic to the projective line.[1] The algorithm was first published in the 1979 article "Intersection numbers of sections of elliptic surfaces" by Cox and Zucker[2] and was later named the "Cox–Zucker machine" by Charles Schwartz in 1984.[1] The name sounds similar to the obscenity "cocksucker". This was a deliberate move by Cox and Zucker, who conceived of the idea of coauthoring a paper when graduate students at Princeton for the express purpose of enabling this joke, a joke they followed through on while professors at Rutgers five years later.[3] As Cox explained in a memorial tribute to Zucker in Notices of the American Mathematical Society in 2021: "A few weeks after we met, we realized that we had to write a joint paper because the combination of our last names, in the usual alphabetical order, is remarkably obscene."[3]

3 years ago | 2

@HorizonMallcopLeader

TheĀ Ā (Ukrainian: Вепр,Ā ) designed in 1993-1994, and was announced in 2003 as the first indigenous UkrainianĀ assault rifle, designed by theĀ State Space Agency of Ukraine.Ā It is one of severalĀ bullpupĀ conversions of the conventional RussianĀ Ā AK-family design, along with the Polish Kbk wz. 2005 Jantar, the ChineseĀ Norinco Type 86S, the RussianĀ OTs-14 Groza, the FinnishĀ Valmet M82Ā and the South AfricanĀ Vektor CR-21

3 years ago | 2

@da_kine

The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough

3 years ago | 6

@it.sJustARock

We will be happy if your eyeless

3 years ago | 7

@zenomemes6035

I am trying to assemble your face right now!šŸ˜€

3 years ago | 1

@cinematicon-CJG

Mrdwellers eyecolor revealšŸ‘

3 years ago | 4

@gregor_corbies1702

goofy eye šŸ’€

3 years ago | 7

@I26s

Tearing up, huh?

3 years ago | 0

@notexisterror404

Headless. Faceless

3 years ago (edited) | 2

@telceltelcelino7048

I think mr dweller is fatherless

3 years ago | 2

@alanthecoolguyahcrintarteamdol

NOOO

3 years ago | 1

@rlian14

fatherless middweller

3 years ago | 7

@seanpauljesalva7751

Hmm ok .so we need now his left eye and his left chin Bruh i think thats a match for his own templates He maybe edit his own face by the worst thing ever then pfp

3 years ago | 2

@tetogamer27

Hazzy is a rare Gootraxian, obtainable by being infected by a Gootraxian while wearing a Hazmat Suit. Rather than being transfurred into the Gootraxian that infected you, the Hazmat Suit will start shaking violently, and you will become a Hazzy shortly after. Hazzy is a fox-like Gootraxian, that has mostly a reddish coloration, with white fur on its torso, muzzle, and the inside of its ears. The tips of its limbs are a darker shade of red, with slightly darker colored spots scattered all over. The end of it's tail is somewhat a gradient of a dark red to it's base color. The name 'Hazzy' is presumably wordplay with the word hazmat. Hazzy is the only transfur that ignores the actual type of Gootraxian that infected the human wearing the suit beforehand. It is one of the two Gootraxians to be obtained from wearing a coat or hazmat suit, with the other being Sinox. Hazzy is a rare Gootraxian, obtainable by being infected by a Gootraxian while wearing a Hazmat Suit. Rather than being transfurred into the Gootraxian that infected you, the Hazmat Suit will start shaking violently, and you will become a Hazzy shortly after. Hazzy is a fox-like Gootraxian, that has mostly a reddish coloration, with white fur on its torso, muzzle, and the inside of its ears. The tips of its limbs are a darker shade of red, with slightly darker colored spots scattered all over. The end of it's tail is somewhat a gradient of a dark red to it's base color. The name 'Hazzy' is presumably wordplay with the word hazmat. Hazzy is the only transfur that ignores the actual type of Gootraxian that infected the human wearing the suit beforehand. It is one of the two Gootraxians to be obtained from wearing a coat or hazmat suit, with the other being Sinox. Hazzy is a rare Gootraxian, obtainable by being infected by a Gootraxian while wearing a Hazmat Suit. Rather than being transfurred into the Gootraxian that infected you, the Hazmat Suit will start shaking violently, and you will become a Hazzy shortly after. Hazzy is a fox-like Gootraxian, that has mostly a reddish coloration, with white fur on its torso, muzzle, and the inside of its ears. The tips of its limbs are a darker shade of red, with slightly darker colored spots scattered all over. The end of it's tail is somewhat a gradient of a dark red to it's base color. The name 'Hazzy' is presumably wordplay with the word hazmat. Hazzy is the only transfur that ignores the actual type of Gootraxian that infected the human wearing the suit beforehand. It is one of the two Gootraxians to be obtained from wearing a coat or hazmat suit, with the other being Sinox.

3 years ago | 0