Voxyde VFX

Which do you prefer?

6 months ago | [YT] | 10



@RUO_X-CG

all

2 months ago | 0

@fexvfx

Depends on the usecase

6 months ago | 0

@Motion_Canyon

I prefer to use vops cuz coding is too difficult for me and my sensei recommended at the beginning learn vops (into houdini series)

6 months ago | 2

@Mr.Chowdhury1234

you keep the VOPs works, and teach all of the important VEX operations as easier as possible

3 months ago | 0

@null_design

Both options are great, but in my opinion, working with noise is much easier in VOPs. For complicated math, VEX is definitely the way to go. For example, when dealing with vectors, VOPs provide a better visual representation for complex logic, while VEX is preferable for simpler tasks. Whether you choose VEX or VOPs depends on how your brain is wired and the knowledge foundation you bring to your Houdini journey, such as your programming or math background.

6 months ago | 2  

@KunshiMutou

depends for most things Vex but for pretty much anything to do with noises i prefer Vops always

6 months ago | 0  

@Mordecore

Vex, but vops is also incredibly useful when needing to make a node\code map and visualize more complex setups, whether leaving it in vops or transferring it to vex afterwards

6 months ago | 1  

@philippwelsing9108

It's not a general preference. With some use cases, VOPs are far more efficient to use (noises, point clouds) and the interface is better usable. In others, VEX wins (all pscale use cases, quick attrib generation, quick falloffs). It's not a yes or no, I think. 😊

6 months ago | 0  

@enerdgeticu

VEX because chatGBT can help break it down and explain

6 months ago | 1

@yeasinarafatfinova

Both! Both are boss on their field! I am learning vex from @junichiro's channel! Would love to see from you too! And I have done vops from your intro to vops Series! Those are awesome!

6 months ago | 0