Important update about DBD concepts and the future of the channel
Hello, everyone.
TL;DR for those who just want quick info: The SIGNALIS concept is cancelled, Outlast concept is delayed indefinitely, and I'm going on hiatus / potentially retiring altogether.
If you're interested in hearing the full story and want to know the reasoning behind the above decisions, then get ready for this big wall of text:
1. General loss of motivation
For the last year or so, I have been steadily losing motivation to work on all content, especially Dead By Daylight chapter concepts. There are plenty of reasons for this, but to keep things short without making this post even bigger than it already is, some of them include: A total lack of interest in DBD (have not played the game in several years), long development time and frustrating roadblocks, and just a general loss of satisfaction from producing content / burnout.
A big issue that I also have with these concept videos is their eventual obsolete nature. Most of them involve major horror licenses that would always inevitably find their way into the real game (Resident Evil, Alien, and most recently FNaF). When that happens, I don't feel as though the concepts serve any more purpose, and they eventually fall into obscurity, which is of course not ideal given the immense amount of work put into each one.
2. SIGNALIS concept cancellation and indefinite Outlast delay
Aside from everything brought up in the first point, there are additional reasons specific to these two concepts that lead them to end up the way they did.
This is something I've already talked about in more detail in a previous post, but when it comes to SIGNALIS, the poor launch of the teaser has left me feeling rather upset for some time. It is the worst performing DBDCCT video to date, even more so than the survivor videos. Concerned that this might've also applied to the full concept, I've now chosen to scrap the project entirely.
As for the Outlast video, we've unfortunately hit a major roadblock during development - animations. The power for our planned killer is rather unique and a bit complex, requiring much more custom animation work than we ever needed for a killer.
Because Outlast was supposed to be the DBDCCT's final "goodbye concept", and one voted by the community at that, I didn't really feel like pulling the plug on it. However, no further progress on it can be made until a willing animator will be able to help us out. This means that the concept will either come out in a much, much more distant future, or in worst case scenario may never release at all.
3. Future of the channel
With the DBD chapter concepts now out of the picture, there isn't really anything else I can think of that I'd be interested in working on. There are a couple things I've briefly considered, including a return to game development, but I don't think I want to work on something of that scale anytime soon.
And with that, I don't feel as though there is much left for me to do as a content creator, which is why I will now be going on an indefinite hiatus. This means that this channel will likely not have any more videos uploaded to it for a very long time or at all, aside from the Outlast concept, should we ever be able to finish it.
Though these news may be dissapointing to many, I hope you understand the reasoning behind all these decisions. While it's unlikely that I will work on any type of content anytime soon, I'm hoping to be able to share it with you all when and if that does happen.
If you have any questions you'd like to ask in the comments, I'll do my best to answer them.
Rarithlynx
Important update about DBD concepts and the future of the channel
Hello, everyone.
TL;DR for those who just want quick info: The SIGNALIS concept is cancelled, Outlast concept is delayed indefinitely, and I'm going on hiatus / potentially retiring altogether.
If you're interested in hearing the full story and want to know the reasoning behind the above decisions, then get ready for this big wall of text:
1. General loss of motivation
For the last year or so, I have been steadily losing motivation to work on all content, especially Dead By Daylight chapter concepts. There are plenty of reasons for this, but to keep things short without making this post even bigger than it already is, some of them include: A total lack of interest in DBD (have not played the game in several years), long development time and frustrating roadblocks, and just a general loss of satisfaction from producing content / burnout.
A big issue that I also have with these concept videos is their eventual obsolete nature. Most of them involve major horror licenses that would always inevitably find their way into the real game (Resident Evil, Alien, and most recently FNaF). When that happens, I don't feel as though the concepts serve any more purpose, and they eventually fall into obscurity, which is of course not ideal given the immense amount of work put into each one.
2. SIGNALIS concept cancellation and indefinite Outlast delay
Aside from everything brought up in the first point, there are additional reasons specific to these two concepts that lead them to end up the way they did.
This is something I've already talked about in more detail in a previous post, but when it comes to SIGNALIS, the poor launch of the teaser has left me feeling rather upset for some time. It is the worst performing DBDCCT video to date, even more so than the survivor videos. Concerned that this might've also applied to the full concept, I've now chosen to scrap the project entirely.
As for the Outlast video, we've unfortunately hit a major roadblock during development - animations. The power for our planned killer is rather unique and a bit complex, requiring much more custom animation work than we ever needed for a killer.
Because Outlast was supposed to be the DBDCCT's final "goodbye concept", and one voted by the community at that, I didn't really feel like pulling the plug on it. However, no further progress on it can be made until a willing animator will be able to help us out. This means that the concept will either come out in a much, much more distant future, or in worst case scenario may never release at all.
3. Future of the channel
With the DBD chapter concepts now out of the picture, there isn't really anything else I can think of that I'd be interested in working on. There are a couple things I've briefly considered, including a return to game development, but I don't think I want to work on something of that scale anytime soon.
And with that, I don't feel as though there is much left for me to do as a content creator, which is why I will now be going on an indefinite hiatus. This means that this channel will likely not have any more videos uploaded to it for a very long time or at all, aside from the Outlast concept, should we ever be able to finish it.
Though these news may be dissapointing to many, I hope you understand the reasoning behind all these decisions. While it's unlikely that I will work on any type of content anytime soon, I'm hoping to be able to share it with you all when and if that does happen.
If you have any questions you'd like to ask in the comments, I'll do my best to answer them.
Thank you for all the support,
~Rarithlynx
10 months ago | [YT] | 520