Excited to show off some of the environments and architecture I designed for Spirit of the North 2 in this video.
Aside from the vast technical challenges of working in Unreal Engine, the most important task we had as a team was to tell a story with the world itself—without any handholding or dialogue.
In all the areas that are shown in the video, which do you think would have been the most challenging to design?
FLIPSIDE 3D
Excited to show off some of the environments and architecture I designed for Spirit of the North 2 in this video.
Aside from the vast technical challenges of working in Unreal Engine, the most important task we had as a team was to tell a story with the world itself—without any handholding or dialogue.
In all the areas that are shown in the video, which do you think would have been the most challenging to design?
#EnvironmentalStorytelling #LevelDesign #UnrealEngine #SpiritoftheNorth2
3 weeks ago | [YT] | 0