👋 Alright everyone it is finally almost time to release the biggest update on the map to date.🎉 It has been a very long process creating all new locations from scratch. There have been seemingly endless hours spent coming up with new mechanics suited to the Ashlands, figuring out how the balancing is going to work with the new beastly enemies, and finally coming up with a whole new way to do level design that is very different from the old "long road" method.
First of all I want to give you guys a sneak peak on one of the locations from the update so I've selected a few that you can choose from: -The Ancient city -King Cinderons castle (also referred to as the lava lake area in a small teaser video I already put in the discord Valheim channel -King ThreadMenace castle -The Dungeons (Which turned out to be absolutely massive so may not be named the dungeons by the time of the update)
Also, let me tell you guys something... this update is just a whole different world to the rest of the map. This update is less traveling down roads and more a continuous/connected almost open world-like experience. Due to a break through with fields on doors we are able to program keys. And with those keys (and a few other new mechanics) we are able to have locations placed together instead of separated by roads(which if you have completed the map up to the queen you know that we had already began testing how we could do this there - less road, more one connected experience). This has taken A LOT of getting used to because other than what we had tried out in the Mistlands this was a totally new way of developing literally everything - the story, the lore, the balancing, the loot, etc etc but I'm very happy to say that its almost complete and at the same time we are much more prepared to do the other updates that we really want to do after learning so much.
❗ So let me know in the poll below what you guys want to see a sneak peak of. Personally I would love to show more of King Cinderons castle but up to you!
ninebyte
👋 Alright everyone it is finally almost time to release the biggest update on the map to date.🎉 It has been a very long process creating all new locations from scratch. There have been seemingly endless hours spent coming up with new mechanics suited to the Ashlands, figuring out how the balancing is going to work with the new beastly enemies, and finally coming up with a whole new way to do level design that is very different from the old "long road" method.
First of all I want to give you guys a sneak peak on one of the locations from the update so I've selected a few that you can choose from:
-The Ancient city
-King Cinderons castle (also referred to as the lava lake area in a small teaser video I already put in the discord Valheim channel
-King ThreadMenace castle
-The Dungeons (Which turned out to be absolutely massive so may not be named the dungeons by the time of the update)
Also, let me tell you guys something... this update is just a whole different world to the rest of the map. This update is less traveling down roads and more a continuous/connected almost open world-like experience. Due to a break through with fields on doors we are able to program keys. And with those keys (and a few other new mechanics) we are able to have locations placed together instead of separated by roads(which if you have completed the map up to the queen you know that we had already began testing how we could do this there - less road, more one connected experience). This has taken A LOT of getting used to because other than what we had tried out in the Mistlands this was a totally new way of developing literally everything - the story, the lore, the balancing, the loot, etc etc but I'm very happy to say that its almost complete and at the same time we are much more prepared to do the other updates that we really want to do after learning so much.
❗ So let me know in the poll below what you guys want to see a sneak peak of. Personally I would love to show more of King Cinderons castle but up to you!
5 months ago | [YT] | 109