Brian Michael Fuller

As I prepare my talk for Gamesound Con, I realize that there is still so much MetaSound content to cover! Help me pick my next video tutorial!! What should I cover? Leave comments if you have other options!!

11 months ago | [YT] | 7



@brianmichaelfuller

This is helpful! Thanks everyone who participated. Looks like Blueprint Audio Programming and Procedural Music is a big one!

10 months ago | 0

@dsultana

I’d love to see more blueprint programming, specifically using wwise. While I understand how to fire post events to the beat of a track I can’t seem to get my head around how to work out a timing threshold around the beat to be able to read user inputs within the threshold

11 months ago | 0