Hudsz

Interested to hear your take on TTK in Delta force operations. I just got domed in 2 bullets, 0.1s šŸ˜… rounding a corner and wondered the feeling. I might make a video on it as it's going to be a big split in the player base I think.

11 months ago | [YT] | 13



@HurtyTeefs

They should get rid of tiered ammo and defense should rely only on caliber and armor.

10 months ago | 4

@Jazzyo7

Main issues seem to be: - Too little HP, and limbs don't have separate health values, so ttk seems too fast. - Armor of the same level as ammo doesn't provide enough damage reduction. - Armor breaks WAY too quickly, usually in two-three shots. - Most guns are basically laser beams so the combined issues above lead to an extremely fast TTK. It's less that there's one main issue and more a problem of it's a bunch of little problems causing a bigger problem overall. Currently you might as well just run blue armor or no armor into raid and instead put your money into better ammo, kill a shield bearer, and take its purple armor.

11 months ago (edited) | 10

@chainlink18

I love how it takes like 4or 5 bullets to the legs to bypass armor in the 1st place, yet u throw some c4 charges and it tickles a little

10 months ago | 2

@slightly_tilted

I have gotten better at positioning and protecting myself, but even when I kill people. I’ve been running the smg-45 and even with blue ammo it often feels like the moment I start shooting they just fall over and it catches me off guard at how quickly they die. On the flip side, I feel the same way when I’m on the receiving end even in purple or gold gear. It often feels like I’m dead before I can even react even when I’m trying to slowly peak a corner.

10 months ago | 1

@kingnimeni904

Differences between best blue armor and best purple armor its 2 bullets and the price. So I'm using medium blue armor since it's cheaper and I can exchange it for a purple or better from dead players. Keep fighting, we got two options, stay alive or die no matter if you kill or get killed by level 0 ammo.

10 months ago | 0

@SiNisterFPS

I think it needs to be changed a bit for sure, like at the moment you really only need to run blue armor and just spend on the bullets to help keep ttk low.

11 months ago | 3

@rage0exe

Good sir blue ammo take 0.2sec on white to 0.5sec on gold to kill someone in the chest. It’s stupid as shit. Dont worry about armor above blue but bring your best ammo!

11 months ago | 2

@Phnx117

I think they need to increase the damage reduction armor provides against ammo, decrease how quickly armor breaks, but increase headshot damage to counter balance. It’s too far on the quick side where there aren’t that many ā€œintense gun fightsā€ when people get lasered through chest shots in T4-5 armor

11 months ago | 2  

@steveharrowingphotography4629

I personally think that all the different options for ammo/armour are great especially depending on where and what you’re doing. But armour damage mitigation doesn’t seem right at the moment because there is an imbalance in where high tier players are playing. Personally think there should be a cap on easy/normal modes in certain maps. E.g. dam on easy, you can’t bring in more than Ā£150k of gear. Stops purple ammo sweats rolling an easy lobby with green/blue gear players.

10 months ago | 0

@OfficialGONK

Definitely think it's a bit too fast. I feel like there's a good sweet spot somewhere between white bullets taking 17 shots to down someone in purple armor and purple taking just 3. Then again my perspective is kinda skewed because 90% of the time I go in with randoms they IMMEDIATELY run straight to their doom and I'm left with a 1v3 so it always feels insurmountable.. Been playing solo but then it's just a sneaking and hiding simulator 99% of the time.

11 months ago (edited) | 2

@thexrealxtobi5361

I want to first point out that while the ttk is a little too fast I don’t think they intended that we play the game as fast as we currently do, it was probably meant to be a lot slower and looking at it like that then the ttk makes a little more sense. Not to mention you can still be resd, pairing all these things together would be a nightmare if armor was tanky in a way that felt good

10 months ago | 0

@RAINBOWR3APA

I'm not a fan of the armour system as it is doesn't matter what I wear I'm still dead in the blink of an eye, first to shoot wins but then the winner is left with bust armour and the armour on the dead is also bust so you need a supply of repair kits aswell as meds, and worst of all legs arms hands feet have no cover at all. I like dmz system armour covers entire player.

10 months ago (edited) | 0

@Igor17RUS

I feel like in Operations TTK is right most of the times, but in Warfare it is just disappointing. And it's not TTK alone, it's combination of relatively slow movement, 64 players on quite dense maps and fast TTK. Despite having a lot of hours in Battlefield for almost 20 years I cannot stand more than 3-4 matches in Warfare...

10 months ago | 0

@scarr6200

This game needs a PvE mode for non masochists

11 months ago | 4

@willismiller7035

lol, ppl who cant position and r too lazy to clear corners think trk is too fast...slow ttk by not walking into bullets, eh?

10 months ago | 0

@Sd1_dib

It’s because ppl aren’t wearing red and gold as much yet…TTK is fine

10 months ago | 0

@BlasiaNation

I think it’s way too fast especially with the leg meta going around. I think u shouldn’t be able to die by limb damage. Should get blacked out and like legs u can’t sprint or jump until healed and arms ur gun sways a lot. U should only be able to die after ur armor is broken and health is zero. Armor def needs a buff to ammo variety and bullets should be half the damage it is now and then I think the TTK would be right

10 months ago | 0