Koi

Challenge-based content has surged in popularity recently, most notably Squid Game 2 debuted at number one in all 93 countries where Netflix is available, and at the same time, Beast Games became the most-watched show on Amazon Prime Video in over 50 countries.

The success of these series have inspired numerous spin-offs and adaptations, like The 1% Club and even a proposed "American version of Squid Game" by acclaimed director David Fincher.

While these examples come from the entertainment side, the core concept of incorporating “challenges” can be an effective strategy for educational creators like us.

For example:
- I tried learning Spanish in 1 Week
- How I launched my first online course in 14 days
- I followed Elon Musks’s daily routine for 30 days

By integrating challenge-based elements, we can can not only increase engagement, but also demonstrate practical application of what we teach and improve retention for our viewers.

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7 months ago | [YT] | 296