Hey folks, sorry for the radio silence, I'm still working on video production, but in the meantime, I thought I would share some exciting news regarding Morrowind's two dominate modding platforms - MGE XE and OpenMW. In the past month, there have been some pretty amazing new developments made for both platforms.
The latest forked update of MGE XE has at long last effectively dealt with Morrowind's memory limit issues, vastly improving performance on even the most modded setup, making CTDs from memory limits a thing of the past and improving the framerate at the same time. Of course, OpenMW solved this issue ages ago, but OpenMW's performance was the biggest advantage that OpenMW had over MGE XE, and that has been effectively nullified.
But speaking of, OpenMW has seen the release of two major mods in the past couple of weeks; a new crafting framework (with a number of crafting mods) and a weapon poisoning mod. Previously, thanks to Merlord's Crafting Framework for MWSE, crafting mods had been one of the biggest advantages that MGE XE had over OpenMW, but with the release of OpenMW's own Crafting Framework, that's no longer the case. The same goes for applying poisons to weapons, previously there were multiple mods for MWSE that allowed players to apply poisons to their weapons, but none for OpenMW - until now.
There have been over 1250 new Morrowind mods released in 2025 so far, and it feels like we've been getting exciting or groundbreaking new mods like this every month! To say the least, the future looks very bright, for both MGE XE and OpenMW - for the first time, both platforms are approaching something akin to parity, and that's good for everyone!
Morrowind Modding Showcases
Hey folks, sorry for the radio silence, I'm still working on video production, but in the meantime, I thought I would share some exciting news regarding Morrowind's two dominate modding platforms - MGE XE and OpenMW. In the past month, there have been some pretty amazing new developments made for both platforms.
The latest forked update of MGE XE has at long last effectively dealt with Morrowind's memory limit issues, vastly improving performance on even the most modded setup, making CTDs from memory limits a thing of the past and improving the framerate at the same time. Of course, OpenMW solved this issue ages ago, but OpenMW's performance was the biggest advantage that OpenMW had over MGE XE, and that has been effectively nullified.
But speaking of, OpenMW has seen the release of two major mods in the past couple of weeks; a new crafting framework (with a number of crafting mods) and a weapon poisoning mod. Previously, thanks to Merlord's Crafting Framework for MWSE, crafting mods had been one of the biggest advantages that MGE XE had over OpenMW, but with the release of OpenMW's own Crafting Framework, that's no longer the case. The same goes for applying poisons to weapons, previously there were multiple mods for MWSE that allowed players to apply poisons to their weapons, but none for OpenMW - until now.
There have been over 1250 new Morrowind mods released in 2025 so far, and it feels like we've been getting exciting or groundbreaking new mods like this every month! To say the least, the future looks very bright, for both MGE XE and OpenMW - for the first time, both platforms are approaching something akin to parity, and that's good for everyone!
But anyway, here's a quick link to those mods, along with a list of mods used for today's screenshots:
MGE XE UF - www.nexusmods.com/morrowind/mods/57200
(OpenMW) Crafting Framework - www.nexusmods.com/morrowind/mods/57247
(OpenMW) Simply Crafting - www.nexusmods.com/morrowind/mods/57248
Poison Weapons (OpenMW) - www.nexusmods.com/morrowind/mods/57257
For the screenshots:
MMS Graphics Mod List - docs.google.com/document/d/1gVeM37dw4g5fJvMuJzC5t8…
Graht Morrowind Swamp Trees - www.nexusmods.com/morrowind/mods/49771
Dallara Imperial Forts - www.nexusmods.com/morrowind/mods/49745
OAAB Seyda Neen - www.nexusmods.com/morrowind/mods/53765
Baar Dau - Ministry of Truth - www.nexusmods.com/morrowind/mods/50877
1 month ago | [YT] | 497