Denny Schneidemesser

A look at Monty's model in UE4 and UE5. Our feline uses an elaborate strand-based fur system that is combined with a shell layer that lies underneath. The full groom will be used in cutscenes and facial close ups, while the gameplay model will fall back to using a more performance friendly shell-based groom. Kudos to our character artist Glen (twitter.com/WallStaringCat) for his diligence and patience with this. He made Monty from the ground up, which included several do-overs on the fur to properly get the groom from x-gen to Unreal. The underlying shells were done with GFur plugin by the way!

3 years ago | [YT] | 41



@absolutewisp

We're getting to the point in digital art where it's starting to go beyond photorealistic. Thanks for putting these milestone-style posts oit every once in a while.

3 years ago | 1  

@Neopatsky

That looks really great. Are you alone to work on it ? When do you think the game could be release ?

3 years ago | 1